There are a lot of quality of life improvements in ck3 and a few new fun mechanics, but overall it’s way too easy and lacking in flavor or immersion. Once you’ve played one country, you’ve played them all.
Honestly that’s understandable, strategy AI is hard.
But at the same time, at least with Stellaris, modders are fixing glaring obvious mistakes with like config files and shit, and raising the difficulty of the AI significantly, so they’re also not doing all they could be.
I think they’re held back by needing to maximize the computers(and consoles) that can run the game for corporate. AI mods often come with a performance hit and their AI doesn’t seem to be multithreaded so it’s just one core churning away
It’s good! It depends on what you liked about 2 though, since they did shift a lot of the points of focus for 3. I personally like that they leaned into the roleplaying aspect of it. Managing a large realm is now a much more active task than it was in 2. It’s a shame that stuff like nomads and merchant republics aren’t playable yet, but I do think that the feudal gameplay is substantially better.
I played shortly after release and felt like I ended up spending more time on genetics and bloodline manipulation rather than ruling countries and politics, because making superhumans felt like it had more gameplay impact than anything else. Has that changed much?
how does ck3 compare to 2 these days? i have ~700 hours on ck2 but never bothered to try out the sequel
There are a lot of quality of life improvements in ck3 and a few new fun mechanics, but overall it’s way too easy and lacking in flavor or immersion. Once you’ve played one country, you’ve played them all.
All PDX games are too easy and bland these days.
Unfortunately it really is cause it hasn’t gotten the 10+ years of dlc updates yet
They really seem to struggle to get an AI that can actually play their games
Honestly that’s understandable, strategy AI is hard.
But at the same time, at least with Stellaris, modders are fixing glaring obvious mistakes with like config files and shit, and raising the difficulty of the AI significantly, so they’re also not doing all they could be.
I think they’re held back by needing to maximize the computers(and consoles) that can run the game for corporate. AI mods often come with a performance hit and their AI doesn’t seem to be multithreaded so it’s just one core churning away
Nah some of these mods do stuff like literally just change one variable that the devs incorrectly set, and never fix despite numerous updates.
I found the Iberian Struggle to be pretty flavorful and challenging, quite enjoyed it!
same boat but i havent really heard anything specifically bad about it
It’s a straight upgrade, but ultimately that’s its downfall, it’s more of an improved remake than a sequel.
It’s good! It depends on what you liked about 2 though, since they did shift a lot of the points of focus for 3. I personally like that they leaned into the roleplaying aspect of it. Managing a large realm is now a much more active task than it was in 2. It’s a shame that stuff like nomads and merchant republics aren’t playable yet, but I do think that the feudal gameplay is substantially better.
I played shortly after release and felt like I ended up spending more time on genetics and bloodline manipulation rather than ruling countries and politics, because making superhumans felt like it had more gameplay impact than anything else. Has that changed much?
They finally re-added plagues so that’s good. It’s one of their most accessible games and the tutorial is actually helpful this time.