• GingaNinga
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    984 months ago

    I like their games but its such a weird company. like… people had been asking for bluetooth for wireless headphones on switch for years and it had just never been a feature. then one day… they like, just turned it on and said hey you can use wireless headphones now! like, that took 4 years! absolutely bizarre.

    • @[email protected]
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      254 months ago

      Sony can’t even include basic features in new console releases. Like themes, music players, or folders. Multiple consoles in a row now.

      • @[email protected]
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        364 months ago

        because sony and nintendo realised having ability to have user loaded content is a vector of security vulnerbilities, so they decided the best choice to fight of exploits is not give you the feature instead of having a competent cyber security team.

        for instance, neither sony nor nintendo give you an internet browser thats not hidden. Microsoft does.

        the followup question is which company has the most experience developing an OS.

        Sony and Nintendo care more about preventing piracy than it does giving its userbase good features.

    • @mindbleach
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      24 months ago

      Nintendo in particular seems bewildered by the most straightforward expectations.

      You want 3DS Virtual Console games… on Wii U Virtual Console?

      But why?

    • Bobby Turkalino
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      -14 months ago

      The Switch came out right around when people were bitching about phones getting rid of headphone jacks, which the Switch does have. I really don’t see the problem with including a headphone jack from the start, focusing on releasing a stable system first, and adding Bluetooth headphone support later.

      Adding Bluetooth audio support is not as simple as slapping a bluetooth radio in your system, especially when you have a custom operating system like the Switch’s

    • @otp
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      -384 months ago

      That’s a lot of "like"s as filler words for something written out, haha

  • Bone
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    634 months ago

    Saying that you have to keep your games on your system because otherwise there would be no reason to choose one system over another is a strange admission. And not one that on its face benefits gamers.

    • @Croquette
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      424 months ago

      Always assume that corporate decisions benefits the corporation. If decisions somehow align with customers needs and wants, it’s a positive side effect.

      I

      • @[email protected]
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        74 months ago

        Well we’ll see how this “Switch Attach” system of theirs does. Tbh it just seems like they’re setting themselves up for another Wii U situation, marketing wise, but who knows…

        • @[email protected]
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          34 months ago

          Brand recognition is cool and all but the rest of the world wants numbers or entirely new names, cmon N**ntendo.

    • @[email protected]
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      84 months ago

      That’s been the motto of video game console makers basically since the beginning of time, they want vendor lock-in. We are starting to see things shift a little bit. Microsoft is becoming a software company over hardware wanting their games to be on every platform.(GamePass is amazing. I say this as a PS fan boy) Sony is starting to follow suit with PC release these days. Helldivers stands out as the only game I can think of they have released same day on PC and not 6 months to a year later.

      Nintendo will always be eccentric it’s kind of been their thing since the release of the NES. No one thought the NES would sell and basically had to give retailed their games and be paid back later by the retail stores. Just accept Nintendo for being a little different than everyone else and that’s okay to be a little bit of a snowflake. We need something/one a little different

      • Bone
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        34 months ago

        Well put! I like Nintendo for what it is. I don’t like everything it does, but, a lot of it. And, a lot of it is excellent.

    • Stern
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      44 months ago

      … And not one that on its face benefits gamers.

      Bold of you to think a corp is doing anything to benefit their consumers.

      • @[email protected]
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        4 months ago

        I know what you mean, but Nintendo is a pretty bad example to illustrate that sentiment. I mean, they totally do corporate crap to benefit them and not the players obviously, but the Zelda series is literally built around the gimmicks of the console. They start thinking about a gimmick, either on the console and / or how to turn that into a gameplay gimmick, and then they make a Zelda game around that. OoT had the rumble pack and then tried to do Ura Zelda that was supposed to be the system seller for the DD64 - but that blew up and was salvaged between Master Mode and Majora’s Mask. The GameCube had Four Swords with the connection to the GBA and the multiplayer. The Wii had Skyward Sword with the motion thing, the Wii U had the separate tablet. The DS then the 3DS weren’t too relevant for Zelda but they tried, and other games did rely on it.

        I’m not saying it’s a fact for the whole series, but Nintendo is particularly famous for developing a gimmick console and then building games around that, so yes, the physical console is actually relevant to the game you want to play it on, you’d be hard pressed to port that elsewhere and emulators are always weird and have a lot of work to adapt into something that makes sense on a single screen with a basic gamepad.

        • @mindbleach
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          14 months ago

          Right: Nintendo is a toy company. They don’t want to compete; they want to be the only company that sells [blank]. It’s their “blue ocean” strategy.

          And on DS they had Zelda games with puzzles that required all kinds of touchscreen, microphone, and hinge bullshit. You get a stamp to mark a map… but there’s no button to use it. It’s on the top screen, so you can’t use the stylus. You have to close the system to bring it down onto the paper.

          Even their literally-an-Android-tablet handheld, the Switch, has the incomparable advantage of being a portable console. They sell the only tablet with buttons. It plays multiplatform games just fine. I have no goddamn idea how they were the first to really do this, but I guess everyone in the tablet industry remains devoted to copying Apple.

  • @ZombiFrancis
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    414 months ago

    Nintendo is the Apple of gaming.

  • @[email protected]
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    264 months ago

    It’s interesting to see the impact that Yamauchi had on Nintendo as a whole. Generally Nintendo games focus on gameplay, with graphics and story built towards servicing the gameplay first. Say what you want about exclusives (not a huge fan of them really) but from the ground up when you buy a Nintendo game it’s generally gonna be what you expect from the previews.

    Now I hope they push for better specs in the future but that seems like a pipe dream. A game like Zelda BOTW/TOTK is completely held back by the Switch and that’s not good considering how fucking amazing it was to play them

    • @[email protected]
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      114 months ago

      Nintendo’s hardware strategy has always been to use old, less expensive components to make a console that generates a profit. Something I haven’t seen mentioned too often is that Sony and Microsoft sell their consoles at a loss with the expectation that they will make money on software and services. Nintendo sells a console that makes a profit but they have the absolute worst services and their online store is not good for shopping, only buying.

      Because of this focus on profitability for games and console, Nintendo will never make a console that keeps up with the performance of the other two. Nintendo is good at fudging the graphics, as long as you don’t look too hard at how the system renders stuff, such as the world detail in BotW or Mario games. But they will never be cutting edge.

      • @[email protected]
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        54 months ago

        I wouldn’t say always. The Super Nintendo, N64, and GameCube were more advanced in terms of graphical capabilities compared to many of their competitors.

        • @[email protected]
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          34 months ago

          Yup, the Wii is when they started the “withered technology” thing. One nice side effect is that their consoles are pretty easy to emulate because the hardware is so outdated.

    • @[email protected]
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      84 months ago

      I don’t really get that argument.
      We did get Breath of the Wild. It’s right there.
      “How fucking amazing it was to play them” but… What? What part of the amazing experience was ruined, and by what? What would have been substantially better if the graphics had been slightly better?

      • @[email protected]
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        64 months ago

        the framerate is pretty all over the place, better hardware would allow for 60 fps a good amount of the time. games are amazing, just irks me that i have to watch a slideshow every camera pan

        • @[email protected]
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          14 months ago

          60 fps is good and all but can we stop all the exaggeration? Botw was definitely not a powerpoint simulator

          • @[email protected]
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            04 months ago

            not exaggerating? i pan my camera in a field and i can see the framerate drop to sub 20, using explosive arrows and fire fx also tank it to sub 10 at points

            i love botw, played 170 hours of it. but its no secret that it needs a more powerful device to at least maintain 30 fps

            • @[email protected]
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              4 months ago

              Well I have played more than and only remember seeing visible frame drops in some specific areas. Maybe your Switch’s condition is bad?

    • @[email protected]
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      44 months ago

      We got a Switch to play BotW.

      I guess you had to grow up playing Zelda games after Link to the Past in order to enjoy the gameplay. Coming from other systems, it was very unintuitive, uncomfortable, and basically unplayable since we couldn’t remap the controls. Also, the world was just kind of dead?

      I dunno, it was a big disappointment.

      • @[email protected]
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        54 months ago

        Valid complaints. As far as the world being dead, two points. Story wise, it was supposed to be a world somewhat in ruin due to the events 100 years prior to the game. Also, again, switch being underpowered meant they couldn’t necessarily just pack the world full of npc’s and unique monsters.

        I feel you on that first statement a little bit, but my biggest gripe of the Switch was they went away from the linear dungeon design of the Zelda’s from Link to the Past and forward. It’s not gods gift to gaming, nowhere close.

      • @[email protected]
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        34 months ago

        I picked up BotW once the TotK started up. Everyone told me it was amazing and I had a few months between beating Elden Ring for the fifteenth time and when BG3 came out.

        I’m glad people had such a good time playing the game and I’m very happy for them. However, it’s just not for me.

        To be fair, I was an early Zelda fan. I played the hell out of every one of them up to Ocarina of Time when I was a kid (yes, even Adventures of Link) so I’ve probably got some bias at play.

        • @[email protected]
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          24 months ago

          you arent alone really there us a subset of zelda fans who dont really like the direction zelda has gone. and its not that i dont think botw/totk is a bad game, its just a bad zelda game if you were looking to play zelda.

          its like playing Halo or something, and when Halo Wars was released, it became the main game(in an alternate universe). Halo Wars itself isnt a bad game, its just if you came in expecting Halo of previous past youd be slightly disappointed.

      • @[email protected]
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        34 months ago

        I beat BotW, and started TotK but couldn’t bring myself to play it for more than 3 or so hours. TotK was mostly just more of the same from BotW, and I found BotW pretty dull.

        • @[email protected]
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          4 months ago

          Man, I must have picked up BotW at the exact right time, because I started playing it when Covid lockdowns started and the whole “solo in the face of a world altering event” aspect really got to me.

          I don’t know if I would have enjoyed it before or after, even though I know many people did.

          Twilight Princess slaps tho, and I’ll fight anyone that disrespects it.

          • @[email protected]
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            34 months ago

            Man, I still go back every few years and replay Twilight Princess. Absolute beast of a game.

  • I Cast Fist
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    54 months ago

    Some stuff that caught my attention, from the 2001 IGN article

    Yamauchi says that life would most certainly go on without the game industry, as it is not an essential part of anybody’s life

    True. Entertainment, while desirable, isn’t essential. Besides, there’s entertainment to be had by socializing, something that would probably become easier with less “isolating” entertainment available.

    The ironfisted leader believes that “games have nothing to do with graphics”

    I agree, but graphics can help with sales, which is what matters for companies

    The IGN article stops shortly after this, so onwards with what Metro lists:

    ‘If users can play the same game on every single system out there, then there’ll be no reason to buy one system over the other,’ he said. ‘It’ll be just like buying a TV; no matter which one you buy you’ll still have all the same channels.

    For consumers, that’s great. For companies, not so much.

    ‘Up until now games have had nothing to do with movies, like I’ve kept on saying all this time, but now people are going on about how every game will be like a movie from now on,’ Yamauchi said.

    This is interesting for various reasons. For the longest time (???BC ~1970s a.D.), storytelling and games were completely separate things. With the first RPG systems, storytelling became part of the game for the first time. Even then, it was something dynamic, full of unexpected things happening, no two games ever deliver the same story. A “table wide” theater play, if you will. Even with the same group of people doing the exact sequence of actions, it might look similar enough, but never “fully equal”.

    Storytelling in general is linear. Stories have a beginning, middle and end. This is very noticeable in many digital games, as the players effectively play the middle and cutscenes to explain/advance the plot are bits where interaction is non existent. Even when the devs account for a variety of situations, such as Larian with Divinity and BG3, it’s still a limited selection of story branches.

    It’s no wonder that some of the most popular and long lived games lack a “story”. DotA, League of Legends, Fortnite, Counter Strike, they’re not unlike boardgames that have a set dressing to “explain” why it is like it is, mechanically speaking. Skyrim and Diablo 2 also come to mind, both have a proper story, both have been around for ages, but neither is particularly remembered for “the story”.

  • @mindbleach
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    14 months ago

    Yamauchi highlights ballooning development time, which unfortunately has changed - because it’s ballooned. Companies shove out “AAA” games that must succeed, or they’ll have to sacrifice an entire studio to appease the stock market gods, or something.

    The worst offender is Red Dead Redemption 2. Why? Dirt. Dirt and wood and rocks. The whole fucking game is filled to the brim with naturalistic textures and narratively-convenient wilderness. Why was all of that made by hand, by human artists? We’ve been able to generate those patterns for decades. It was old-hat even when Yamauchi gave this interview. Procedural generation doesn’t have to mean everything’s a random dungeon; you can just describe how trees work and pick one. Undoubtedly that’s part of the human-artist pipeline. And you can ship the tree-generator instead of whichever trees it gave you. The performance cost of running it has never been worse than the time spent loading a finished model. Especially when your game has so much dirt that it takes two BluRay discs to hold it all!

    Games have only gotten fatter since then, and their production staff keeps growing proportionally, and budgets are growing at an even worse rate because schedules keep getting longer. This is madness! It has never been easier to make a video game than right now! People do it in 24-hour contests, for fun! Those games are not the same kind of product as multi-disc quintuple-A flagship titles, but they also don’t require selling a billion copies and bleeding customers dry. They’re not playing Russian roulette every time you ship.

    In the distant past, when “game consoles” were called that because televisions were furniture, a commercial video game’s typical production staff was A Guy. The 2600 version of Pac-Man was infamously developed in five weeks, but to the company, that was just how long it took to make a game. You can still make games that way. I’ve done it - and my games look way better than any 2600 title. You get a jawdropping advantage by living in the future. Any staff size, and any production time, between the invention of video games and right now, is still a valid way to make a thing.

    You’re not gonna accidentally make a PS2 game by budgeting like they did for PS2 games. You don’t have to bet the whole company on black, either.

    Make smaller games. Not worse, not older, not simpler - just smaller. Use simpler art. Not uglier, not lower-res, not lacking in style - just simpler. Hyperrealism doesn’t even look like anything anymore. And it ages terribly. You’ve got an army of artists, let them do art.