Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
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They weren’t as buggy. People making excuses classify exploits as bugs ignoring that modern games have more bugs and exploits.
I played Atari 2600 games like space invaders, adventure, and pitfall for thousands of hours without ever running into a bug. The only game with an exploit was Combat where you could put your tank muzzle into a corner and make it loop across the map. But both players could do it.
People talk about the original Pokemon games being buggy to all heck. And yeah, sure, but that’s what makes them fun. They’ll also never crash just from normal gameplay.
The newest Pokemon games will lag and stutter, and can crash from normal gameplay. Maybe even corrupt your save data.
Thankfully we have cloud saves to protect us now… except Nintendo disabled it for Pokemon games because they’re jerks.
https://www.mariowiki.com/List_of_Super_Mario_Bros._3_glitches
Glitches then: Quirks that make the game more fun, or maybe a bit weird. Anything damaging game progress is usually rare.
Glitches now: The game might not work, or your save might get corrupted, or maybe it’ll wipe your hard drive.
Mario games are usually pretty robust, but if we look at the Pokemon games, we have a perfect example.
some games would be unplayable without hand-patching the code that you’d find in a magazine.