That came out on GameCube back when we were all still using composite cables that didn’t support surround anyway.
Edit: Apparently I was misinformed, still KAR was such a casual arcadey game that I’m sure it got more benefit out of quick startup than it would have from surround support.
This is not true at all and demonstrates a profound misunderstanding of how surround sound worked.
Nintendo 64 games like Donkey Kong 64 and Conker’s Bad Fur Day supported surround sound. Even Star Fox on the SNES supported surround sound. All through composite cables.
It works by encoding multiple channels into two channels, so it can then decode those channels to send the proper signal to the proper speaker. For Dolby specifically, you need a Pro Logic compatible receiver, which could decode that signal. If you don’t have a Pro Logic compatible receiver then you will only hear stereo output.
GameCube used Pro logic 2, which encoded the surround sound signal over the stereo channels and decoded it into 5 channels at the receiver. It only needed composite connections. Sure it’s not DTS quality, but it’s still channels more than stereo.
Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.
oh, it was the racing game? I must have gone through the text too quickly then. Yet, if we’re pragmatic: How many people would have really enjoyed that game (which wasn’t stellar to begin with) more with properly encoded surround sound, and how many would have enjoyed it a tad less because of the annoying logo spam on startup? I don’t think Surround-Sound-enjoyers were the target audience for that one.
The context is Kirby Air Ride, a racing spinoff. Not that it changes much, but it is fully 3D and a genre that can take advantage of surround sound.
That came out on GameCube back when we were all still using composite cables that didn’t support surround anyway.Edit: Apparently I was misinformed, still KAR was such a casual arcadey game that I’m sure it got more benefit out of quick startup than it would have from surround support.
This is not true at all and demonstrates a profound misunderstanding of how surround sound worked.
Nintendo 64 games like Donkey Kong 64 and Conker’s Bad Fur Day supported surround sound. Even Star Fox on the SNES supported surround sound. All through composite cables.
It works by encoding multiple channels into two channels, so it can then decode those channels to send the proper signal to the proper speaker. For Dolby specifically, you need a Pro Logic compatible receiver, which could decode that signal. If you don’t have a Pro Logic compatible receiver then you will only hear stereo output.
Well TIL.
You got me, I didn’t know anyone who even owned a surround sound setup in the gamecube era.
GameCube used Pro logic 2, which encoded the surround sound signal over the stereo channels and decoded it into 5 channels at the receiver. It only needed composite connections. Sure it’s not DTS quality, but it’s still channels more than stereo.
Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.
oh, it was the racing game? I must have gone through the text too quickly then. Yet, if we’re pragmatic: How many people would have really enjoyed that game (which wasn’t stellar to begin with) more with properly encoded surround sound, and how many would have enjoyed it a tad less because of the annoying logo spam on startup? I don’t think Surround-Sound-enjoyers were the target audience for that one.