• Annoyed_🦀 @monyet.cc
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    4 months ago

    Risk of Rain 2 is developed by just 8 people. It’s a game that I don’t regret buying early access because the early access till 1.0 is the smoothest sailing i’ve ever seen for a game. I have a pretty old pc that’s low spec even back then, the game just run smoothly.

    And of course a multibillion company is the one messing thing up.

  • simple@lemm.eeOP
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    4 months ago

    Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.

    Sigh… I guess we saw it coming with Gearbox…

  • Mossy Feathers (She/They)@pawb.social
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    4 months ago

    Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.

    Amazing. How the fuck did you do that?

    • CluckN@lemmy.world
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      4 months ago

      From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

      • P03 Locke@lemmy.dbzer0.com
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        4 months ago

        From what I’ve read they tried to combine the console and PC version into a unified single version.

        JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.

    • addie@feddit.uk
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      4 months ago

      It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.

      • Zoboomafoo@slrpnk.net
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        4 months ago

        Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

        Weapon degradation was also tied to framerate :(

        • ms.lane@lemmy.world
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          4 months ago

          They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

          • bigmclargehuge@lemmy.world
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            4 months ago

            Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

    • funkless_eck
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      4 months ago

      Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model

  • dhhyfddehhfyy4673@fedia.io
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    4 months ago

    Steam should implement mandatory version history rollbacks. Super lame that it’s optional, at the dev’s discretion.

    • epicsninja@lemmy.world
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      3 months ago

      You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.

      Edit: you can still do it through the Steam Console.

  • ALERT
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    4 months ago

    What’s all the hate about? I have already played this dlc for 8 hours and have seen zero bugs.

    • Wrufieotnak@feddit.org
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      4 months ago

      Saying your own anecdotal experience to counter balance a reported problem for many others is fine. Acting like those problems don’t exist is stupid.

      Read the article and you will know ‘what all the hate is about’.