• istanbullu@lemmy.mlOP
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    2 months ago

    I guess video game companies are learning now that you should make games that Chinese gamers will enjoy.

    • socsa@piefed.social
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      2 months ago

      As the movie industry discovered, it’s a dice roll in terms of pissing off the censors. Hard to invest millions when something as stupid as a map can get your game banned.

    • conciselyverbose
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      2 months ago

      That’s what I’m scared of.

      Catering to China’s censorship has not been beneficial to other media.

      • TheDarksteel94@sopuli.xyz
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        2 months ago

        Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.

        • conciselyverbose
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          2 months ago

          There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.

            • conciselyverbose
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              2 months ago

              Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.

              It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.

              • marilynia@discuss.tchncs.de
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                2 months ago

                Fun fact: Swastika’s are actually allowed for artistic and similar purposes, but in the 90’s a dodgy ruling did not consider this exception. The reasoning was the same as ‘playing violent games make you violent’ . The court feared growing up with those symbols would normalize them.

                The ban got revoked in 2018

                So yeah, we were kinda behind the times, but it’s getting better.

                • conciselyverbose
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                  2 months ago

                  Yeah, I was pretty sure they fixed that, but couldn’t double check.