It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.
Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.
If you can’t make it 10 matches in a new game, I don’t think SBMM is your problem with the game.
10 matches should be like, between 3-10 hours. Assuming an hour a night, you’ll be approximately ranked for SBMM within a week.