• Kayn@dormi.zone
      link
      fedilink
      arrow-up
      8
      ·
      6 hours ago

      By now my GOG library has far exceeded my Steam library in size. I was surprised by how many games on my Steam wishlist are also on GOG.

      • SapphironZA
        link
        fedilink
        arrow-up
        7
        ·
        6 hours ago

        I would love to do that, but GoG does not have the better regional pricing that steam does.

        • Something Burger 🍔@jlai.lu
          link
          fedilink
          arrow-up
          9
          arrow-down
          2
          ·
          4 hours ago

          2.1 We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

          https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog

          You do not own games purchased on GOG. Same as Steam, EGS, Ubisoft Connect… GOG shills like to spread the lie that you own GOG games, thus justifying the use of their garbage platform, but when asked to explain how, they just say you can download the EXE so it’s functionally the same as owning (omitting, of course, that you can run most Steam or EGS games without having their respective clients installed, as that would go against their narrative).

          • slampisko@lemmy.world
            link
            fedilink
            arrow-up
            5
            arrow-down
            1
            ·
            4 hours ago

            Okay, I see your point, but I’d still say it’s a better license than Steam’s/Epic’s, because the games are DRM free (unless they’ve changed that and I’m not aware of it) and so once I’ve downloaded them, I can then play them whether or not GOG still exists or my “license to use GOG services” was revoked.

            you can run most Steam or EGS games without having their respective clients installed

            This is not consistent with my personal experience (though admittedly it’s been a while since I’ve tried – maybe a lot of games on Steam are now DRM free).

            • Something Burger 🍔@jlai.lu
              link
              fedilink
              arrow-up
              7
              arrow-down
              3
              ·
              4 hours ago

              EGS doesn’t require the client, you can simply run the EXE.

              Steam games most commonly use Steamworks DRM, which is so easy to bypass it might as well not exist.

              That’s beside the point, however. GOG doesn’t sell you games, but licenses. Playing the game after your license has been revoked is copyright infringement, and no different than using a cracked version. DRM is another topic entirely.

  • 4am@lemm.ee
    link
    fedilink
    arrow-up
    39
    arrow-down
    5
    ·
    11 hours ago

    This is also the case for physical copies, and has been since software was first sold

    • loutr
      link
      fedilink
      arrow-up
      12
      ·
      5 hours ago

      Yeah, if a game needs online activation it doesn’t matter which medium you buy…

    • Monstrosity@lemm.ee
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      7 hours ago

      According to media lawyers, maybe. But when I have a CD of music, or a game cartridge, I can sell it to someone else. For money. Because it’s my copy I’m selling. So, what the fuck are you talking about except ceding the point to corporate lawyers for no good reason?

      • Gladaed@feddit.org
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        31 minutes ago

        That’s technically piracy. You should be careful as some have been sued for selling 2nd hand goods.

        Just because it makes sense and is intuitive doesn’t make it correct legally speaking

  • JayObey711@lemmy.world
    link
    fedilink
    arrow-up
    23
    ·
    12 hours ago

    it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing it’s not stealing

  • Julian@lemm.ee
    link
    fedilink
    English
    arrow-up
    84
    arrow-down
    2
    ·
    15 hours ago

    Its pretty much up to the developer. You can have no DRM and not even require steam to be open, or you can make your game unplayable.

    • Mossy Feathers (They/Them)@pawb.social
      link
      fedilink
      arrow-up
      44
      ·
      12 hours ago

      Imo Steam should tell people whether or not a game actually requires Steam (or another form of DRM) to run. I know they already do it for things like Denuvo, but they should also note if the game actually uses Steam as DRM or if the game can be launched without it.

      • Klaymore
        link
        fedilink
        arrow-up
        4
        ·
        6 hours ago

        PCGamingWiki has that info for most titles I believe. It would be nice to see it in Steam though.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        54
        arrow-down
        2
        ·
        14 hours ago

        Steam sells DRM-free games too, you can download them and then uninstall Steam and they will work. In this case though, on top of purchasing the game, you are buying a license to download updates for it through Steam. It’s a developer decision.

  • kittenzrulz123@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    14
    ·
    11 hours ago

    Personally I think we should bring back physical games to PC. Imagine a cartridge like device that can effectively use external storage as swap memory (which copies to ram as needed), laptops and desktops can be built with this while other computers could use an adapter.

    • Yuri addict@ani.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 hours ago

      And hopefully it dosent require the original game drive to be plugged in all the time when you want to play

        • ArchRecord@lemm.ee
          link
          fedilink
          English
          arrow-up
          4
          ·
          7 hours ago

          The same way you do it digitally: add a thin layer of DRM that gives you legal protection, but doesn’t actually do much on a technical level. Check a license key from the game drive in the same way you’d check the key of software someone paid you for, then let the code run on their machine.

          DRM itself isn’t a very good way of protecting media. The functional protections are almost nonexistent due to the nature of it. If you want to let someone play/watch/read content, you can’t also make it magically impossible for them to just take the code/video/text, and copy paste it somewhere else. The only thing DRM does is give you the legal right to invoke the state as a way of enforcing copyright law against anyone who ‘pirates’ your work.

          Any fraud that could happen likely wouldn’t be stopped no matter what they tried. (or rather, if they did nothing protection-wise)