• Maggoty@lemmy.world
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    18 minutes ago

    Is that the same engine they used for Star Field? Because I can hear the creaking from here. It’s absolutely time for a new engine.

  • anonymous111@lemmy.world
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    4 hours ago

    I think were seeing diminishing returns in graphics. Some games are almost photo realistic.

    This means that any engine capable of these graphics will be largely future proof.

    They should bite the bullet and build/move to a new engine. It likely won’t need changing unless there is a major breakthrough.

  • addie@feddit.uk
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    7 hours ago

    Well; you could use that engine to produce something well-written, deep and interesting like New Vegas, but that still got dinged for being an absurdly bug-ridden release with serious performance issues. It was great despite the engine, not because.

    There’s some slightly-shonky open world engines that support some really impressive RPGs (eg. Baldur’s Gate 3 on the Divinity engine - looks great but performance is arseholes) and some very impressive open-world engines that support some lightweight RPGs (eg. Horizon Forbidden West on the Decima engine - looks great and smooth as butter). And then you’ve got the Creation engine, which looks terrible and has terrible performance, and which runs bugs and glitches in a way that combines into (usually) very shallow RPGs.

  • TrickDacy@lemmy.world
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    10 hours ago

    From experience I know I’ll be downvoted but it is a pretty goddamned impressive engine. And yes that is even considering that Skyrim was buggy, what, 12 years ago?

    • Hazzard@lemm.ee
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      4 hours ago

      Agreed, the way they can preserve the position of any object, anywhere, with thousands of objects and an obscenely large world, is exceedingly impressive.

      What I don’t get is why the hell any of that is a priority. It’s a neat party trick, but surely 99.9% of the gameplay value of arranging items for fun could be achieved on the player ship alone.

      Like… it’s neat that I can pick up, interact with, and sell every single pen and fork on every table. But is it useful, with a carry weight system deincentivizing that? Fussing with my inventory to find what random crap I accidentally picked up that’s taking up my weight? Is that remarkably better than having a few key obvious and useful pickups? Is it worth giving up 60FPS on console, and having dedicated loading screens for nearly every door and ladder around?

      Again, it’s cool that they have this massive procedurally generated world, that a player could spend thousands of hours in. But when that area is boring, does it really beat a handcrafted interesting world and narrative? What good is thousands of hours of content when players are bored and gone before 10 hours?

      So like… from a tech perspective, I respect what Starfield is, and it’s very impressive, but as a game it feels like a waste of a lot of very talented work, suffering from a lack of good direction at the top.

    • TrousersMcPants@lemmy.world
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      6 hours ago

      Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.

      • MonkderVierte@lemmy.ml
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        3 hours ago

        But! That’s cool for a game like KSP, where people craft rotating rings to drive circles in the artifical gravity. But in an RPG? Why do they need to track every spoons position? It just looks like they spent too much money on a too capable/complex engine and can’t really innovate because of it.

        • TrousersMcPants@lemmy.world
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          2 hours ago

          Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.

          • Maggoty@lemmy.world
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            13 minutes ago

            Star Field does not use clutter for crafting. You just literally pick up creating material. Most of your material comes from outposts growing or mining stuff.

      • TrickDacy@lemmy.world
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        5 hours ago

        Exactly. As a developer, the complexity of that engine blows me away. It’s a miracle they got as solid as they did honestly. If these critics are developers, they’re either lacking in empathy or they’re the kind of prodigy who cannot even comprehend the inability to think about such insanely complex systems with ease

        • Maggoty@lemmy.world
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          12 minutes ago

          I get that but as a gamer I’m forced to ask why? They went through all this trouble and now they’re unwilling to abandon it while other games are sprinting past them in tech, story, and graphics.

      • TrickDacy@lemmy.world
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        9 hours ago

        People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.

      • ripcord@lemmy.world
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        3 hours ago

        For all the complaints about Starfield, being Bethesda-buggy wasn’t really one of them. It was possibly their most polished release.

          • Blueberrydreamer@lemmynsfw.com
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            2 hours ago

            Did you even play it, or are you just jumping on the hate bandwagon? It’s hardly perfect, but I literally didn’t find any significant bugs in over 20 hours of playtime. The game has plenty of fundamental issues certainly, but the bugs are more of a meme than anything.

            • Maggoty@lemmy.world
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              10 minutes ago

              Literally the first time I played it, the very first planet told me I wasn’t supposed to be seeing it.

              And I waited a year to buy it.

          • ripcord@lemmy.world
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            3 hours ago

            Not saying there weren’t bugs, but the consensus seemed to be that it was the most polished, bug-free title they’ve ever launched.

            Edit: …which is a pretty low bar, I know. But it seemed more inline with the bugs that most “AAA” games tend to have at launch.

      • Blueberrydreamer@lemmynsfw.com
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        9 hours ago

        Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.

          • Blueberrydreamer@lemmynsfw.com
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            2 hours ago

            Just look at the mod sites to see how many bugfixes are out there. It’s been improved in the years since it launched, but it’s far from a bug free game.

        • paultimate14@lemmy.world
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          9 hours ago

          How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.

          GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.

          I’ve never understood the weird hate for Bethesda games in that regard.

          • Jakeroxs
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            6 hours ago

            I love Elden Ring and From Soft games in general, but the way they work is completely different.

            There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.

            Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.

            It’s just not really a good comparison.

          • Blueberrydreamer@lemmynsfw.com
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            8 hours ago

            Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.

            That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.

  • callouscomic@lemm.ee
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    12 hours ago

    Have they played their own games?

    Bethesda RPGs are fun. But I’d say they are far from “perfectly tuned.” Always found them to be wonky, clunky, bug-riddled.

    When was the last RPG they released that didn’t require tons of patching?

    • chonglibloodsport@lemmy.world
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      8 hours ago

      I think he means “perfectly tuned to the way fans want it” which is to say “highly moddable.” Skyrim is kind of the first game in the series that sold really well on platforms other than the PC which strangely brought in a lot of fans who play the vanilla game. But as far as I can remember, the bulk of the longterm fanbase plays on PC and installs tons of mods for the game.

      Sure, there are other games that fans like to mod (Minecraft being a big one) but I can’t think of any other game where fans stack dozens or even hundreds of mods by different authors all on the same game and actually expect it to work. The fact that it does work at all (and fans have created custom programs to merge mods and to carefully tune the loading order) is rather a miracle!

      So this is what I think he means by “perfectly tuned.” A brand new engine would mean putting in a ton of work to support all the different forms of modding fans want to do and in all likelihood would be far less flexible and powerful, leading to modder community outcry.

  • MoonManKipper@lemmy.world
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    13 hours ago

    The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices

    • switchboard_pete@fedia.io
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      13 hours ago

      the writing, yes

      but if their engine is “perfectly tuned” then that means their engine is informing their design

      they can’t make good design choices because they have to work within the limitations of an over-fitted engine

      • MoonManKipper@lemmy.world
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        5 hours ago

        I think that’s a reach - the difference between boring choices and interesting ones isn’t the engine - look at New Vegas and Daggerfall.

        • switchboard_pete@fedia.io
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          4 hours ago

          e.g., starfield would’ve been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with

          it would’ve completely changed the way the game plays, and opened up new possibilities for design. it also would’ve removed many of the oft-criticized loading screens and made the whole experience flow better.

          but they can’t do any of that, because the engine isn’t good enough to support it.

          sometimes you can’t make a choice because the engine says no

      • ℍ𝕂-𝟞𝟝@sopuli.xyz
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        12 hours ago

        they can’t make good design choices because they have to work within the limitations of an over-fitted engine

        Maybe that’s why Starfield has become a 50% game, 50% loading screen.

  • warm@kbin.earth
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    13 hours ago

    They just dont want to invest the time to overhaul the engine or start from scratch. Even Call of Duty managed to do this.

    • TexMexBazooka@lemm.ee
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      10 hours ago

      “Even one of the largest and most well funded game franchises in history did this”

      • vasametropolis@lemm.ee
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        9 hours ago

        Elder Scrolls probably fits this category as well - not as much as Call of Duty but Bethesda probably has amongst the best RPG sales of anyone. They sold a hilarious number of copies of Skyrim alone.

      • warm@kbin.earth
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        9 hours ago

        Call of Duty is known for recycling as much as possible to pump out yearly games, I was actually surprised to hear they convinced management to give them time to rebuild the engine.

        Besides, doesn’t Bethesda Game Studios have more employees than Infinity Ward?

  • switchboard_pete@fedia.io
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    14 hours ago

    josh sawyer has said their engine has the best content creation pipeline he’s worked with, which is probably why they’re reluctant to give it up

    but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn’t try to get space-to-surface flight working, but evidently the engine didn’t let them…which is more or less the same story as every other time they’ve tried to break out of the mold they’ve carved for themselves. it always ends up a janky mess.

    whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they’re always just grafted on, rather than being interwoven with existing systems.

    • Maggoty@lemmy.world
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      2 minutes ago

      The thing that gets me is having the interior of the ships. But that interior doesn’t matter. And if you try to actually RP in your RPG you inevitably get plopped on an airless planet without a suit because of the ship fast travel mechanic. The entire section of stuff there is a complete useless doodad that could be replaced with small cutscenes or static scenes to talk with onboard crew and use upgraded ship things like research stations.

  • Renacles@lemmy.world
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    14 hours ago

    People really need to understand what an engine is before complaining about it.

    • switchboard_pete@fedia.io
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      14 hours ago

      counterpoint: if it isn’t the engine holding them back, then everyone left is just fundamentally bad at designing games (i’m not counting “let’s just copy what we designed last time” as design), and that’s worse

      • Renacles@lemmy.world
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        5 hours ago

        I also don’t think it’s fair to blame the devs,I think they have a lack of direction.

        Ever since Fallout 4, they’ve been trying to take their games in every direction possible at the same time.

        Crafting? Check Vehicles? Check Skills? Check Online? Why not? Thousands of procedurally generated planets? Go for it Story? Anything goes, it doesn’t need to make sense

        The gameplay loop in Skyrim made sense, quests took you to dungeons that gave you loot which took you back to towns and more quests.

      • CALIGVLA@lemmy.dbzer0.com
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        9 hours ago

        then everyone left is just fundamentally bad at designing games

        Obviously. The problem with Bethesda was never the damn engine, they’ve been consecutively dumbing down their games ever since Oblivion. The only anomaly was New Vegas made by Obsidian, which are actually competent at making RPGs and even with the dated FO3 engine at the time they managed to make one of the best games ever. The problem was never the engine, it’s their game design philosophy.

        • switchboard_pete@fedia.io
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          8 hours ago

          the average player doesn’t care about crunchy rpg systems. they do care if the core gameplay would’ve been outdated in 2010.

          bethesda doesn’t seem to be able to improve the core gameplay because the engine can’t cope.

          even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it’s still going to play like a stripped down borderlands 1

          • CALIGVLA@lemmy.dbzer0.com
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            6 hours ago

            bethesda doesn’t seem to be able to improve the core gameplay because the engine can’t cope.

            No, Bethesda can’t improve because they keep catering for the lowest common denominator, engine has never had anything to do with it, it never has. They don’t need a complex RPG system with a ton of flashy new things; New Vegas wasn’t complex, it was fairly streamlined as far as RPGs go, what they need is better writers and better game designers that know how make interesting worlds, quests, characters and gameplay mechanics.

            even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it’s still going to play like a stripped down borderlands 1

            Because they’ve been dumbing down their games since forever, bring back more robust roleplay with more actions and consequences, fully fleshed out mechanics, get better writers. Just look at Fallout: London, despite the bugs everyone that has played it agrees it’s the best “Bethesda game” since New Vegas, another game that wasn’t actually made by Bethesda. I’ll repeat: the problem was never the engine.

            • switchboard_pete@fedia.io
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              5 hours ago

              Bethesda can’t improve because they keep catering for the lowest common denominator

              even in your ideal world where they perfect the world, quests and characters, tes 6 is still going to suck if core gameplay plays the same as skyrim, which played the same as oblivion

              they can’t improve that core gameplay without a better engine

              new vegas and london are popular in the same way 1 and 2 are popular, which is “not mainstream enough to sustain a studio like bethesda”.

          • Jakeroxs
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            6 hours ago

            Starfields core gameplay is actually leagues more refined then prior games on the same engine, feels really good to play, where it lacks heavily is story, which is historically how they made up the difference between the lackluster gameplay.

            To clarify a little, I mostly mean the FPS style gunplay.

            • switchboard_pete@fedia.io
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              5 hours ago

              which is historically how they made up the difference between the lackluster gameplay

              you and i must have been playing different bethesda games, because none of them have been particularly interesting story-wise

              • Jakeroxs
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                5 hours ago

                Elder Scrolls lore is pretty cool, they’ve never been AMAZING stories, but there’s enough there to RP and make decisions and such that have some kind of impact.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    13 hours ago

    I think they (and by that I mean management) just don’t want to spend the time getting the developers themselves up to speed on a new system. They’ve used the current one for so damn long, they likely based all scheduling on the fact that most of the people working there know it inside and out.

    They’ve probably also put considerable work into the next project already and don’t want to start over.

    • switchboard_pete@fedia.io
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      13 hours ago

      They’ve probably also put considerable work into the next project already

      fallout 4 was 9 years ago, and people wanted them to switch to a new engine then

      you’re right, of course, but good lord have they had ample time to course correct since then

      • Altima NEO@lemmy.zip
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        11 hours ago

        People wanted them to switch to a new engine for Skyrim. They claimed they were using a new engine, but it was the same old pig with makeup.

        • Magiilaro@feddit.org
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          2 hours ago

          Yes, and Unreal Engine 5 is still the same old pig with makeup Unreal 1 Engine from decades past. Same logic

  • ARk@lemm.ee
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    15 hours ago

    Perfectly tuned to churn out mediocre crap. Checks out.