• L3dpen@lemmy.ml
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    2 hours ago

    I really liked the storms in Valheim. Probably not the best looking but they felt so impressive.

    This channel has a lot of pretty game ambience, but isn’t limited to storms.

  • taiyang@lemmy.world
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    6 hours ago

    I’m going to give you an evil answer and say Final Fantasy X. Are you ready to dodge 200 lightning bolts?

  • Katana314@lemmy.world
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    6 hours ago

    How about the one at the end of Zelda: Ocarina of Time?

    Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.

  • Swordgeek@lemmy.ca
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    9 hours ago

    I’d say Red Dead Redemption 2 (RDR2). Everything about the atmosphere in that game was immersive - graphics were good enough that I didn’t notice they were graphics. I genuinely felt cold, wet, hot, windblown, or joyful at the various weather/environment situations in the game.

  • squid_slime@lemm.ee
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    9 hours ago

    Stalker ~ Stalker gamma but those storms are a little more than a thunderstorm…

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 hours ago

    BOTW/TOTK is pretty memorable because it has a mechanical effect. Climbing becomes harder due to wet surfaces being slippery, and lightning can strike things killing them, damaging things and setting fires.

    • rudyharrelson@lemmy.radio
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      10 hours ago

      I loved the storms in BOTW. The rainy atmosphere and the mechanical effects were really well done.

      In a similar vein, Majora’s Mask has a fantastic thunderstorm on day 2 of the cycle.

    • mox@lemmy.sdf.org
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      7 hours ago

      This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.

      There’s nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature’s electric fury crash down two meters behind you and shake the ground you’re standing on. Especially in surround sound.

  • Konraddo@lemmy.world
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    8 hours ago

    Witcher 3 and Skyrim are pretty good. RDR2 is great, particularly because you can see it coming.

    • XeroxCool@lemmy.world
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      11 hours ago

      I have a tower built off a pine tree. When it thunderstorms, I race up the stairs to go Thor-spotting

  • ivanafterall ☑️@lemmy.world
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    10 hours ago

    I feel like I’m biased and it’s my answer for everything, but RDR2. No other game environment has come close, for me. Screenshot from one moody moment I captured:

    • Zizzziirronn@lemmy.world
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      10 hours ago

      Rockstar is no nonsense with their thunderstorms. The ones in Grand Theft Auto: Vice City are particularly wild.

  • jownz@lemmy.world
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    8 hours ago

    A Link to the Past was the first thing to come to mind. Of course many games since have done storms much better, but that one had the biggest impact on me personally. The jump from 8 to 16 bits was a hell of a thing!

  • keimevo@lemmy.world
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    10 hours ago

    Though they’re a mix of sandstorm/thunderstorm (like in the movie), the Mad Max game from Avalanche.

    • PunchingWood@lemmy.world
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      2 hours ago

      One of the few games where I thought storms were an actual danger.

      The way those storms rolled in and turned peace into pure chaos. Driving around avoiding thunderstrikes. Going on foot meant having to dodge pieces of debris or getting yeeted to some unknown part of the map. Actually required to take shelter somewhere. Storms felt actually like it really added something to the game beyond just a different skybox and rain. That was good shit.

  • Graphy@lemmy.world
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    10 hours ago

    Sailing games like black flag, valheim, and sea of thieves had pretty fun weather iirc

  • tal@lemmy.today
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    9 hours ago

    I think that “best” is open to various interpretations.

    The most-emotionally-impactful in the context of the game?

    The most-graphically-impressive?

    The best-integrated with the game?

    I often don’t try and play the latest-and-greatest games, and while I’m sure that I’ve played games with thunderstorms in them, I can’t immediately recall any recent first-person 3D games…and I’ve kind of shifted way from FPSes in recent years. Probably the newest 3D game that I can immediately recall playing that I distinctly recall having thunderstorms – though I think that they were rain is modded Fallout 4; I was using one of the weather mods.

    I think it was one of:

    There are radstorms that impact gameplay by dosing the player with radiation, and I suppose could be considered to a different form of thunderstorm. These are separate from normal storms. Fallout 76 also has radstorms, but they are less-frequent and far-less-damaging than in (modded, don’t recall base game) Fallout 4.

    I guess that that’d probably be the most-graphically-impressive that I personally can recall off-the-cuff. I’m sure that there must be some newer, fancier thunderstorms out there.

    For impact…I can’t recall for certain whether-or-not there was actual thunder and lighting other than in cutscenes, though there’s certainly rain… But The Saboteur is an Assassin’s Creed-style game (I understand; I’ve never played more than a very small amount of those games) set in World War II Paris. The areas that are occupied by Nazi forces are mostly black and white, with a small amount of color, mostly red, and at least some of the time, it’s raining. The areas where forces have been pushed back look kind of like spring. I think that it added to the game’s atmosphere a lot.