Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Kushan@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    43 minutes ago

    One that always stood out to me was the ending of the Tom Cruise war or the world’s movie.

    Now to be clear, this is not a good film and I don’t recommend that anyone bothers to go watch it, but a criticism I regularly saw was that the ending was bad - the aliens all just die suddenly.

    That was literally the only thing that film got right from the source material. They changed literally everything else in an attempt to modernise it, it didn’t work but they at least kept the ending and that’s the bit people didn’t like.

  • Tehdastehdas@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    4 hours ago

    The lack of interpersonal conflict in Star Treks overseen by Gene Roddenberry is a good thing. Humanity got their shit together, made Earth paradise, and went exploring the galaxy and other frontiers in life. Shoehorning conflict and darkness into the newer series destroys what made it unique.

  • xmunk
    link
    fedilink
    arrow-up
    14
    arrow-down
    2
    ·
    4 hours ago

    Lord of the Rings (the books) are terribly written by modern novel standards and while the story is amazing their value purely as literature is quite low. I will always defend people who loved the movies and couldn’t get into the books.

    • MrScottyTay
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      I’ve read the Hobbit and the fellowship a few years ago. I absolutely adored the Hobbit, genuinely think that is an awesomely written book. Fellowship however, is not a fun read, despite the content in the book actually being good. But the act of reading it is not.

      • ClassifiedPancake@discuss.tchncs.de
        link
        fedilink
        arrow-up
        4
        ·
        1 hour ago

        I enjoyed it a lot. The only parts that annoyed the hell out of me was the constant singing and the overly long ring council. The rest I have only fond memories of. Granted it was a long time ago.

  • LANIK2000@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    3 hours ago

    Everyone shits on Star Fox: Assault for shit controls. Which is half true at best, as in it makes you chose between 3 options (option C being the correct modern one) and the one the cursor starts on (A) is indeed shit. I mean it’s remotely annoying once, but like come on, it’s not even a hidden setting, it MAKES YOU CHOOSE!

  • Kayday@lemmy.world
    cake
    link
    fedilink
    arrow-up
    6
    ·
    4 hours ago

    Joker: Folie à Deux.
    The first movie was not about Joker, it is about Arthur. Joker is the unfortunate identity he takes on as a result of the events of the first film. But at the end of the day, he was just a guy. He was delighted but bewildered at the people rallying behind him.

    !Folie a Deux picks up is after the police inevitably apprehend Arthur. He is on medication, and speaking to a mental health professional regularly. He doesn’t want to be Joker, but everyone around him expects him to be. The tragedy of the ending is that Arthur rejects the love and admiration he has earned, knowing it will not redeem him to the people who hate and fear him now. He chooses to be completely alone and powerless to stop hurting people.!<

    As far as the musical numbers went, they were infrequent and clearly a representation of the connection between Arthur and Lee. There was at least one scene where we view Arthur from the perspective of onlookers after he finished singing and dancing, but all they saw was him staring at a TV or something. I always felt like the songs added to character development, but even if they weren’t your thing they were brief and heavily outweighed by scenes with just dialogue.

  • NigelFrobisher@aussie.zone
    link
    fedilink
    arrow-up
    3
    ·
    3 hours ago

    The Zelda complaint is extra bullshit considering other open-world games like Just Cause do exactly the same thing by giving the guns limited ammo, so you constantly have to switch weapons based on what the enemies drop.

    • Stern@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      45 minutes ago

      Considering in prior Zelda games you didn’t have to worry about your sword being unusable or your shield breaking, I can understand why folks weren’t so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn’t going anywhere.

    • Kushan@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      46 minutes ago

      I think if you’re comparing open world games to open world games then yeah, BOTW doesn’t do anything too terribl differenty, but when you compare BOTW to other Zelda games then it’s very different and that’s where the criticism comes from.

      Personally I feel BOTW is a very competent open world game, probably one of the better ones I’ve played but I still didn’t gel with it because I was already strongly feeling fatigued from too many games becoming open world and not making that leap particularly well (Mass Effect Andromeda and FFXV coming to mind for me personally), what I wanted was a more traditional Zelda game and that’s simply not what BOTW was.

    • Zahille7@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 hours ago

      Can’t you pick up ammo in the Just Cause games? It’s been too long since I last played.

      That being said, I like how Dying Light handles the decay system. You can repair a weapon so many times before it becomes completely useless, but in the second game I think you can just always repair stuff if you have the means.

  • Chozo@fedia.io
    link
    fedilink
    arrow-up
    18
    arrow-down
    1
    ·
    7 hours ago

    A big complaint I saw about the live-action Cowboy Bebop adaptation for Netflix was that the acting was too cartoony/over-the-top.

    Personally, I thought the acting was spot-on for what they were trying to accomplish. It was meant to be a live-action anime, so it was never intended to be 100% tethered to reality to begin with. The characters are meant to be characters, and I thought they did a great job with it. Spike, Faye, and Jet were all perfectly-cast, IMO, and they all felt like their original characters felt from the animated series. There are so many times where you can just close your eyes and listen to them talk to each other, and it feels exactly like it felt watching the anime on Adult Swim back in the early 2000s as a kid.

    I honestly loved the live-action adaptation and thought it was amazing. I’m still immensely disappointed that the reception was so poor that Netflix decided to cancel it halfway through the story. There are so many characters I wanted to see that didn’t appear until later in the original series. I would’ve loved to see a live-action Toys In The Attic or Heavy Metal Queen.

    • xmunk
      link
      fedilink
      arrow-up
      5
      ·
      4 hours ago

      Yea, if anything my main compliant about the show was that they took away too much levity.

      Cowboy Bebop had some really stark messages about family, relationships, and the impermanence of time - and it delivers that through characters that live life fully in the moment and run from their fate. In the live action version the characters were too willing to fall into morose reflection and focused too much on their eventual fate - for me the seriousness of the show really undercut how serious the underlying message was.

  • Postmortal_Pop@lemmy.world
    link
    fedilink
    arrow-up
    12
    ·
    7 hours ago

    I heard a lot of complaints about the twins in borderlands 3.They’re shallow, they’re obnoxious, they remind you of wanna be tiktok influencers, on and on.

    That’s not a bug, that’s a feature. Guys, Handsome Jack was bottled lightning. He was a masterpiece of good writing, good design, well placed improv, and just plain dumb luck. They were never going to pull that off again. You’d need to open a real vault to find that level of treasure.

    The Calypso’s are exactly what they say on the tin. They’re all those obnoxious, unfunny things I mentioned because sometimes villains aren’t well thought out, complex characters. I fucking love shooting Troy in his smug hot topic weeb face. I don’t need to consider the complexity of a man driven to an extreme or the show erosion of one’s moral character in pursuit of power, they were two shitty kids on an ego trip with no regard for the damage they did. It is plain, and simple, and easy.

    Are there problems with the rest if the story? Absolutely. Are there some awful plot-holes? Oh my fuck, yes. But are the Calypsos the thing that ruined the game? Fuck no, they’re fine and perfectly shootable as a bad-guy needs to be.

    • Zahille7@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      2 hours ago

      Just gonna chime in to say I bought Tiny Tina’s Wonderlands cause it’s on sale right now for like $12 on steam (the season pass is only $5 too) and MY GOD IS IT AN ABSOLUTE BLAST TO PLAY!

      I’m just having straight up fun with this game, and I’m already wishing there was a sequel coming out tomorrow so I could dive right in when I finish this one. The bright vibrant world is fun to explore, the enemies are entertaining to fight with their quips and banter, the new mechanics (spells instead of grenades, new dedicated melee weapons and inventory slot, enchanted rings/amulets/armor to change that can all act as individual class mods to switch up your play style a bit) feel right at home in the fantasy setting.

      I’ve heard about the lack of endgame and DLC stories, but I don’t care. I’m just having fun with my bowguns and magic missile launchers.

  • taiyang@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    4 hours ago

    I just beat Kingdom Hearts 358/2 Days and they said it was long and tedious but I really enjoyed it. It’s a lot darker than the other games and had the potential to be my second favorite after 2 had they remade it (and maybe favorite if they kept multiplayer and revamped it to allow it in story mode). Just watching the “HD” cutscenes reminded me just how much of a missed opportunity that was.

  • ProdigalFrog@slrpnk.net
    link
    fedilink
    English
    arrow-up
    16
    ·
    8 hours ago

    The Original Mafia game is generally criticized for being a linear game in an open-world, but I think its linear nature is one of its strengths, because it gives the narrative a tight, driving focus that open world games tend to lack.

    • MrScottyTay
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      2 hours ago

      I’ve only played 2 and I feel the same way about it. I wish more games did this approach of using an open world as a setting for a linear game to perform.

      You get the best of both worlds with this approach. The feeling of the world being more real and lived in, whilst having the tightness of the storytelling of a linear game.

      I’ve always defended how mafia 2 did it and never understood why people wanted it to be more open world. The story had me gripped too much to even think about that stuff.

      I always find it weird in some open world games where something in the story is described as being a race against time or so important it needs to get done now, but as the player you can just forget that for a bit and go do something else before continuing. Even just the ability to do that takes me out of it.

      • ProdigalFrog@slrpnk.net
        link
        fedilink
        English
        arrow-up
        11
        ·
        edit-2
        5 hours ago

        I think Mafia received that criticism because of its surface level similarity to GTA, which is known for packing a ton of random side content in its open world.

        In Mafia there is genuinely nothing to do out in the world when driving around outside of the main story missions, except for occasionally a mechanic at a garage will offer you some small mission to steal a newer and faster car. Because of that, people complained that the open-world part was pointless and a waste.

        • ryven@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          4 hours ago

          Is this the one where I kept trying to go visit my mom (as part of my belligerent insistence on looking for stuff to do in the open world after every mission), but the game wouldn’t let me go into any building that wasn’t the next story mission, and then later the main character got chewed out by his mom for never visiting her? I did find that annoying.

          • ProdigalFrog@slrpnk.net
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            3 hours ago

            That might’ve happened in the sequel? I don’t think you ever see the main character’s parents in the first game, but I do recall visiting them when you come back from WWII in the second game.

            I wasn’t a big fan of the sequel, since I found the main characters to be unsympathetic assholes.

      • ProdigalFrog@slrpnk.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        7 hours ago

        In the case of rdr2, it has a linear story, but a plethora of side content the player can engage with outside of the main missions. In Mafia, there was a single person that would sometimes offer you little missions to steal faster and better cars, but otherwise had no side activities whatsoever in between driving to and from the story missions. The lack of side content was the main complaint.

  • foggy@lemmy.world
    link
    fedilink
    arrow-up
    17
    arrow-down
    1
    ·
    edit-2
    9 hours ago

    People have a boner for Simpsons seasons 3-8, the Conan years.

    The Simpsons were excellent pretty much through season 12, much of seasons 13 and 14 are still legit.

    I don’t disagree that most of the best episodes are in that era… But Trilogy Of Errors is forever my favorite Simpsons episode, and that’s S12E18. (Linguo… Dead??? “linguo IS dead.”)

    I woukd go as far as to say that seasons 9 - 13 all contain at least one ‘top 30 of all time’ episode.

    The fall off was not swift with Conan’s departure.

    • MimicJar@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      3 hours ago

      The truth is there are SO MANY great episodes of The Simpsons. Even the current seasons have a lot to offer.

      I also think that the earlier seasons get an advantage because they’re the episodes we’ve all seen dozens of times.

      Obviously I won’t deny that the earlier seasons have 10/10 episodes. Maybe there are fewer 10/10 as you go along, but even a “bad” episode will have some great jokes in it.

      In fact the “I’m a sign, not a cop” meme/macro, that’s a season 20 episode.

    • bad_news@lemmy.billiam.net
      link
      fedilink
      arrow-up
      5
      ·
      8 hours ago

      At the time I thought there was a noticeable drop as of the movie. Never really pinned down what season that is to watch either sides of to see if my theory stands, but, that’s what I recall.

  • SlothMama@lemmy.world
    link
    fedilink
    arrow-up
    5
    arrow-down
    2
    ·
    6 hours ago

    Forspoken is low key incredible and like, exactly one sound bite sealed it’s fate, once it became a meme, people already made up their mind about it.

    It was one of the best games I played last year and I found the story to be compelling and the gameplay fresh.

    I think it’ll be regarded as a hidden gem in the future unironically.