• DarkCloud@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    20
    ·
    edit-2
    2 months ago

    WoW was an abomination and started the trend of subscription gaming. It also ended the much beloved RTS series Warcraft, and Warcraft II.

    Edit: Say what you want, WoW popularized subscription models for games. Mainstreamed it.

    • boonhet@lemm.ee
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 months ago

      Runescape started their subscriptions 2 years before WoW came out. Ultima Online had it in the 90s. I’m sure there were others.

      WoW is still nostalgic for many of us. I grew up on Runescape but also tried WoW private servers and man did it have an awesome world for its time.

    • cRazi_man@lemm.ee
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      2 months ago

      RTS just fell out of favour and isn’t popular as a genre anymore. StarCraft was the only one that endured, and even that was a niche interest. If the genre had any appeal then someone else would have taken up the mantle (as we saw with MobA’s).

      Subscription gaming was going to happen regardless.

      • Dudewitbow@lemmy.zip
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        2 months ago

        wdym lol, AOE2DE has 22k playing right now, which is Diablo 4 tier player count, slightly behind rpgs like Skyrim or Cyberpunk 2077

      • Pika
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        2 months ago

        I miss my RTS topdown style games, I could never get into WCII but like, I agree its a dying genre

        • imaqtpieA
          link
          fedilink
          English
          arrow-up
          4
          ·
          2 months ago

          Beyond All Reason is building some pretty good momentum. It’s more of a TA/Supreme Commander style RTS, so a bit different compared to Warcraft. But it’s a modern RTS in active development and growing userbase, which is pretty rare over the past decade.

    • jawa21@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      10
      ·
      2 months ago

      As someone that has played EverQuest consistently for 25 years… no, no it did not.

    • padge@lemmy.zip
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      I’m reading Jason Scheier’s book about Blizzard and it specifically says that subscriptions were already the norm for MMOs. In fact, battle.net was revolutionary at the time because it was free while a lot of contemporary systems charged by the hour

    • corsicanguppy@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      started the trend of subscription gaming

      Edit: […] popularized subscription models

      It’s neat to see the goal posts move in the same comment.

    • Breadhax0r@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      2 months ago

      Ultima, everquest, anarchy online, star wars galaxies. All were popular MMOs with a subscription fee and predate world of warcraft.

    • A_Very_Big_Fan@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I don’t care about subscription models. It’s the scummy MTX that I don’t like (that and the gameplay changes).