• EvilBit@lemmy.world
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    6 hours ago

    I remember Immortals: Fenyx Rising looking like a shameless, soulless ripoff of Breath of the Wild. Turned out to be an amazingly fun game that didn’t take itself as seriously as Zelda but had a tremendously satisfying gameplay loop and some really solid humor.

    This isn’t that though. This is gonna be some creatively bankrupt trash.

  • sylver_dragon@lemmy.world
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    8 hours ago

    Hey now, this will be a very unique game. Did Horizon: Zero Dawn have horribly grindy MMO game mechanics and monetization so far up your ass you could taste it? This is Tencent after all. Checkmate, haters.

    ~/s for the blindingly stupid.~

  • slaacaa@lemmy.world
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    12 hours ago

    They are actually planning a trilogy:

    • Horizon: Zero Copyright
    • Horizon: Forbidden East
    • Horizon: Call of the Lawyer
  • slug@lemmy.world
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    4 hours ago

    competition is good, this game might push some new mechanics that work well with this kind of world/story and Sony will have to catch up, thus making the franchise better.

  • thericofactor
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    14 hours ago

    No, they’re angry that this game, although it is in the same genre, got no originality or creativity from it’s makers. It’s an almost exact copy.

  • Magiilaro@feddit.org
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    9 hours ago

    A world with mechanical animals is not unique to Horizon and was not even new when Horizon came out. The Xenoblade Series for example has mechanimals and this is not even the first either, just the first I can think of right now.

    And the rest of the world, and the battle system, looks like Monster Hunter so it is not really new or Horizon exclusive either.

    • rhombus
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      8 hours ago

      It’s not just that it’s a “world with mechanical animals”, it’s the entire design aesthetic is completely lifted from Horizon. It’s obviously a different kind of game, but the character and animal designs look straight out of the Horizon games.

  • djsoren19@yiffit.net
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    15 hours ago

    Ah yes, Horizon Zero, a series well known for being very unique and definitely not another open-world crafting/survival/action game. Are people angry that they’ll be playing a copy of a copy?

      • brsrklf@jlai.lu
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        12 hours ago

        Yeah, I’d say so too.

        IMO HZD was not even a good open world game, it doesn’t reward (and arguably often punishes) player-initiated exploration. Also it’s almost unplayable without the very intrusive HUD, because the stuff you have to find is buried in the very busy background, and they don’t use environmental hints much. Except the infamous yellow paint, which is a rather lazy way to do this.

        However. Characters and world building are great, and quite unique. And trapping or pinning down machines and exploiting their weaknesses can be satisfying, when it clicks.

        It was kind of a curve ball to me, missing some of the stuff I usually consider good game design but making the journey engaging and unique enough that I didn’t mind too much.

        • thejml@lemm.ee
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          5 hours ago

          HFW has a mode where the HUD doesn’t show you any of the things you need to find… like rocks, bushes, parts, etc. it’s more immersive and I beat the game with that mode on without too much trouble. Watching my wife play with the normal HUD showed me I probably missed a few things here and there but nothing crazy. I was always able to find enough healing and rocks and I got all the collectibles (I 100%’d it, I just didn’t go back and NG+ on Ultra Hard like she did)

        • illi@lemm.ee
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          9 hours ago

          The story and worldbuilding were what made the game great, hands down. Other stuff was servicable but quite generic. Well, combat felt kinda unique to me but I’m sure there are games like that - I just don’t play them.