I made up a class name and assigned it to an expensive-sounding ship because I’ve never played Star Citizen and have never even been on the website; in trying to make up some dumb bullshit, I accidentally came up with something that approximates the Anvil Liberator.
And, you know, gestures wildly at the $48,000 ship pack; the fact this in-game asset I basically just made up by accident is real and sold officially for $575; the lack of any release timeline and the way it’s been in early access for over a decade despite raising over $1 billion, amounting to a never-ending whalefishing expedition…
Yeah when you look from the outside without actually following the development, it sure looks like a whale fishing expedition. But I can assure you that it’s not.
Can you actually give evidence? Or even a semi-convincing argument to back that up? Because from everything I’ve seen it’s a whale fishing company with bros playing around with random disjointed tech demos. The closest I’ve seen them do to interesting is their distributed server model for cells in a single environment, but even that isn’t worth a billion dollars in funding.
What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:
FPS
MMO
Fully physicalized
Physics based
Open world
High fidelity
Fully persistent
Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.
I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.
CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.
Youve got to see the whole picture. With that money they aren’t just developing two games right now but also built up an entire company with several studios, paying Devs and staff. The actual breakdown of Finance they are regularly publishing.
So tell me, do you know any other game that, when removing all that overhead, was produced by an already established game studio that has the same scope not just content but technical as Star Citizen?
And yeah their Server Meshing which should hit live end of this year is pretty impressive, a dynamic version coming later so that the Game can spool up and retire new Servers when needed will be the holy grail of MMOs.
I made up a class name and assigned it to an expensive-sounding ship because I’ve never played Star Citizen and have never even been on the website; in trying to make up some dumb bullshit, I accidentally came up with something that approximates the Anvil Liberator.
And, you know, gestures wildly at the $48,000 ship pack; the fact this in-game asset I basically just made up by accident is real and sold officially for $575; the lack of any release timeline and the way it’s been in early access for over a decade despite raising over $1 billion, amounting to a never-ending whalefishing expedition…
Yeah when you look from the outside without actually following the development, it sure looks like a whale fishing expedition. But I can assure you that it’s not.
“If you actually lived on Father Daniel’s compound, you would see that it isn’t a cult!”
Can you actually give evidence? Or even a semi-convincing argument to back that up? Because from everything I’ve seen it’s a whale fishing company with bros playing around with random disjointed tech demos. The closest I’ve seen them do to interesting is their distributed server model for cells in a single environment, but even that isn’t worth a billion dollars in funding.
Otherwise I’ve got a bridge to sell you.
What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:
Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.
I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.
CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.
Youve got to see the whole picture. With that money they aren’t just developing two games right now but also built up an entire company with several studios, paying Devs and staff. The actual breakdown of Finance they are regularly publishing.
So tell me, do you know any other game that, when removing all that overhead, was produced by an already established game studio that has the same scope not just content but technical as Star Citizen?
And yeah their Server Meshing which should hit live end of this year is pretty impressive, a dynamic version coming later so that the Game can spool up and retire new Servers when needed will be the holy grail of MMOs.
I look from the inside, I backed them on kickstarter. Two words are needed to disprove your claims - concierge status.
Really? I backed it what feels like over 10 years ago and still don’t have a finished game.
Chris Roberts is the Elon Musk of game dev.
It’s been 12 years and no game like what it’s supposed to be has come out so I guess it’s not that easy of a game to make
Serious copium
aw man, now if you put it that way…