• taladar
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    1 day ago

    Mystery boxes are another similar predatory business model that has brought similar predatory practices even to RL.

  • ComradeMiao@lemmy.dbzer0.com
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    3 days ago

    Not criticizing your posting at all but this is such a click bait pointless video. No duh it’s gambling what in the world could this video discuss further

    • missingno@fedia.io
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      3 days ago

      The video covers a lot more than just the gambling itself. These games are designed to attack not just your wallet, but your time - that’s the real cost.

        • ryathal
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          3 days ago

          No, real gambling is respectful of your time. They aim to take money as fast as possible.

          • ampersandrew@lemmy.world
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            1 day ago

            Definitely not slot machines. They’re known for having addicts stuck there all day. I definitely see the same thing happen at corner stores all the time, but with scratch off lottery games.

  • mindbleach
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    2 days ago

    Nothing inside a video game should cost real money.

    There is no ethical form of that business model. Games convince you to value arbitrary worthless rewards. That is what makes them games. That fiction can never be the same form of value as US dollars. You might as well try buying a hamburger with soccer goals.

    Loot boxes barely even exist anymore, because people finally acknowledged they’re awful and abusive. Every alternative people rush to defend is that same abuse. Surprise - game developers made their manipulation more effective and less noticeable.

    If we allow this to continue, there will be nothing else. It is in $70 single-player games. It has been added to games people already bought. The skeeze factor does not matter, because of how much money this abuse makes. It’s now half the industry’s revenue. Only legislation will fix this.

  • nanoUFOOPM
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    3 days ago

    I don’t get the appeal of these gatcha games. There are better games they are ripping off, I guess the moe characters carry these games for some people.

    • enkers
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      3 days ago

      I played one because I really liked all the character designs. Eventually I stopped playing because it was too much of a daily time commitment, and my own need to be efficient and use all the free time-gated resources was stressing me out. Also, I realised I didn’t really enjoy the core gameplay that much, and the writing was really long-winded.

      Kinda goes to show how much likeable characters can carry a game.