• Narauko@lemmy.world
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    10 hours ago

    The real question is if there was enough backlash to the spyware crap with Civ 6 that they learned their lesson or not.

  • redfellow@sopuli.xyz
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    8 hours ago

    I’m not buying it. Civ 6 had play by cloud, and this crashes on Mac every time you end your turn.

    Despite acknowlidging the bug, years and years later it’s still broken.

    • jaschen@lemm.ee
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      5 hours ago

      I game on a PC exclusively because all games are optimized for the PC and everything else is an afterthought.

      It makes sense tho.

      Mac lacks 3rd party video card hardware support so why would developers try and develop for a system that the company doesn’t care about gaming.

      • redfellow@sopuli.xyz
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        5 hours ago

        CIvs have had lots of Mac players, enough so that they keep releasing it on the platform.

        In this case, the bug ruined cloud games for our friendgroup that rarely has time for an active session. I’m a PC gamer, but two of us are not.

        If they release an advertize a feature, it should function for everyone who purchased the game.

        Their lack of commubication and ultimately not fixing it (at first, they said within 6 months - now it’s been nearly 8 years) is the reason me and our group votes with our wallets for what it’s worth.

        • jaschen@lemm.ee
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          4 hours ago

          CIV has Mac players, but you might be overestimating with the word “lots”.

          According to Steam and other sources…

          Windows: Dominates the platform with approximately 96.78% of users. macOS: Accounts for about 1.30% of users. Linux: Represents around 1.92% of users.

          Source: https://pcx.com.ph/blogs/tech-news/steam-hardware-software-survey-reveals-user-trends-for-march-2024

          Even if Civ has more average Mac players, let’s just say 4 times more than the Steam figures, you’re still looking at 5.2% Mac vs PC that plays CIV. Those figures would be considered a rounding error.

          I think my point is not CIVs commitment to Mac players. It’s Apple’s lack of commitment to gamers. Until Apple opens up 3rd party hardware support, developers will continue to treat you and your cohort a niche segment.

          • redfellow@sopuli.xyz
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            2 hours ago

            Otherwise I agree with you, but a bug thats been tracked to be caused by a bad rest api call causing the client to crash is not Apples fault in the slightest.

  • finitebanjo@lemmy.world
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    10 hours ago

    Civ 5 was cool but they burned me with the Gold Deluxe edition which did not include commerce dlc and broken civs.

    Fuck any game company that sells tens of DLC and packages them like so.

  • TheGrandNagus@lemmy.world
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    1 day ago

    £60 before adding all the DLC 😵‍💫

    In fairness, it’s always been one of those games that goes on sale a lot and is priced low when it does. Patience is a virtue.

    • orgrinrt@lemmy.world
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      10 hours ago

      It’s surprisingly easy and comfortable. Steam controller was a revolution on this regard, at least for me. It sounds wrong but feels just right.

      • Gremour@lemmy.world
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        4 hours ago

        I have the same question as thread starter. Do you move cursor with a joystick or use something else to select units, waypoints, etc.? I am a keyboard-mouse person and find using keyboard much more convenient than gamepad even in games that have gamepad as recommended input (like Castle Crashers and some platformers).

        Used to successfully play shooters with keyboard only before mouse era (the last I remember vividly is Project IGI). But now I’m terrified at the thought of playing shooter or RTS without mouse.

        Also curious how (if) people play DotA2 with controller.

        • orgrinrt@lemmy.world
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          2 hours ago

          Personally I map the game pad keys to keyboard keys and have some under chords, I.e press one button and all other buttons behave differently, so it’s basically just like using only keyboard and not mouse, but also having the convenience of a mouse for the rare situation where there isn’t a keyboard shortcut bound

          Edit: chords are just the equivalent of pressing crtl/alt/shift+something but the modifier is just whatever game pad button is comfortable for the user (for me, the background finger buttons I.e R/L4 or for the deck, also 5 for some

    • Tattorack@lemmy.world
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      22 hours ago

      Track pads, and the trigger buttons are LMB/RMB. I’ve set those controls up on my Deck for Civ6 and it’s honestly very comfy to sit on the couch playing civ on the deck.

      • AWildMimicAppears@lemmy.dbzer0.com
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        11 hours ago

        and keyboard commands can easily be mapped on either back buttons or onto a virtual menu on the other trackpad - with mode shifts you can define a huge amount of keys which are easily accessible

  • warm@kbin.earth
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    2 days ago

    Cant wait to try this in 6 years when the full game is released for a reasonable price!

      • neon_nova@lemmy.dbzer0.com
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        1 day ago

        6 was free on epic games a few years back and it was recently on sale on steam for just a few dollars.

        I picked it up on steam for the Linux version and it was pretty addicting. I never get games dlc and I don’t think I’m good enough at the base game to take advantage of the different things the dlc adds.

        • Pringles@lemm.ee
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          1 day ago

          If you want to get good at civ games, you can check Marbozir on youtube. The guy is a genius at it and you quickly pick up the way in which you should think about the strategy and resources. And he’s very entertaining to boot.

  • Flying Squid@lemmy.world
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    22 hours ago

    I just want to know if you can automate workers again, because I always get to a point with a worker where I’m like, “okay, I still need you but not for anything important right now, so you go off and do your thing and I’ll come get you later” and just stopping them from doing anything seems pointless when they can build you a massive road or rail network without you having to worry about it. I stopped playing 6 when I realized I was going to have to either minimize my number of workers, have ridiculously long turns, or just create a bunch of spare workers and have them stay in one place until I need them and I really didn’t like any of those options. I gave up on 6 pretty quickly specifically for that reason. It was just too much of a grind.

    • Rentlar@lemmy.ca
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      23 hours ago

      Civ 5 auto improve/auto road/auto railroad function was so useful that I miss as well.

      I have gotten used to micro-managing my workers and sleeping them when not needed, and using two Military Engineers to build a railroad quickly. I am curious about how it will be for 7 since we’ve seen a steam train in the trailer.

  • Rentlar@lemmy.ca
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    2 days ago

    Sweet! Now just one more thing… no Denuvo plz and it is a Day 1 (not the pre-launch whatever) buy for me.

    • TheGrandNagus@lemmy.world
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      1 day ago

      If it’s anything like 6, yes, but the Linux version won’t get quick updates so effectively no, since players have to be on the same update.

      There’s no reason the Proton version won’t work, though, I suppose.

      Here’s hoping the Linux native version fares better this time around…

      • v_krishna@lemmy.ml
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        1 day ago

        Good to hear thanks. And proton has worked well for 6? (Steamdeck i assume is using proton not native linux?). We still play V, when they broke mac/windows crossplay I had to install bootcamp to continue playing with my friends. But the family iMac I did that on definitely won’t run 7, so was looking into building a linux tower I could use instead and would strongly prefer not to deal with windows.

        • faith@lemmy.ml
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          1 day ago

          Yes, the VI Windows version via Proton is superiour to the native linux build. Steam Deck likely defaults to the native version, but that can be overridden with 4 clicks.