The contents of the video are safe for work and contain no violence, although I do display some of the calculated more infamous stats.

This is a demonstration of the character generation system, which creates two characters. Characters are able to choose a profession, which is restricted according to the requirements listed in the ruleset. Character creation is effectively completely simulated under the hood and the amount of input demonstrated in the video matches the totality of player input in character creation beyond rolling the dice and crunching the numbers.

I am currently alternating between working on the magic and combat system. Magic is a nightmare, and requires a complicated corpse looting system which my inventory management is struggling to handle. Fighting I am concerned about how to nullify certain rules while maintaining the purist nature of the project.

The plan is to implement the campaign described in the book, and possible some more creative explorations of the job system and society described in FATAL, while again minimizing more distasteful elements.

  • gonzo-rand19@moist.catsweat.com
    link
    fedilink
    arrow-up
    3
    ·
    8 hours ago

    Isn’t this the TTRPG that essentially centers around rape and is a meme for being complete trash? Not sure it’s even possible to minimize the “distasteful” elements.

    • FATALRPGOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      6 hours ago

      It is definitely a problem as difficult as the coding aspects. I am using the revised version, which they released after the criticism and has some more offensive elements toned down.

      In character creation, one can be “neuter” (to clarify, this is an innovation on my end, which I do attempt to minimize) which will remove any related mechanics entirely. No sexist modifiers. Other offensively named modifiers are simply implemented without name.

      However:

      There are things like needing spell components to be from women of various sexual experience, and many of the spells involve inducing some nauseating effects. Considering the way spell component and access to magic works though, magic can end up entirely unusable, requiring hyper specific components or having side effects (for example, accidentally casting the titular FATAL, which kills everyone and ends the game). This is why the corpse looting system is necessary for magic, and also a pain in the ass with arrays and such. The idea is that if one does go through all of that effort to cast the spell that facilitates necrophilia with another unpleasant name, the taciturn “You did the thing.” will be enough of a not reward.

      Combat is another area where it is unavoidable. The wrestling table has a dice roll that leads to a situation where a male character “may” assault a female character by succeeding on another role. The authorial intent would be likely for the majority of male NPCs to attempt this.

      The solution really is that my interest and thus game is focused on the strange professions and skills and errata. The disgusting will have to be offered as a possibility, but I think in a way where it could be excised entirely with an option in a settings menu.

      It’s not like it can even be a “fun” game. You can lose arbitrarily at any point due to no fault of your own.

    • FATALRPGOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      8 hours ago

      It’s an interesting challenge. I debate on whether I want to ever release it or not - I don’t want to draw attention to the grosser aspects, just the mechanical ones. This is mostly to answer the question “is it possible to complete a campaign of FATAL?” in perhaps the only ethical way.

      character.h alone is roughly 14,000 lines of code. This is just character generation and access to the rolls. The code itself is poorly optimized and might prove a similar object of “Bile Fascination” if released.

      I have an urge to do something similar for “The Campaign for North Africa,” but this would be worth developing a better thing in ncurses for.

      • Yggnar@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 hours ago

        But why would you want to complete a campaign of this game to begin with? What do you find appealing about the Fatal system?

        • FATALRPGOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 hours ago

          In addition, the professions. Things like bread making or soap making are prioritized in development. Trying to figure out how to implement each individual leveling system. I use integers, but some gain decimal points for certain actions. I created a looping system for tenth points, but then another class gained twentieth points. There was surely a better way to do this, but I am happy to let the code reflect its contents.

          There are so many small things in FATAL that mean no human could reasonably follow the rules with any form of fidelity.

        • FATALRPGOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 hours ago

          I think the fact that it took that much time and effort just to complete character generation.

          Rolling a character by hand is an ordeal (which I have never even bothered with myself, just watched on YouTube). You can accidentally generate a character who is dead.

          You lack so much agency in character creation that it’s something that should be entirely done by a computer. You roll for your marriage status and number of siblings.

          I also plan this more as a way to develop my skills for the true project, which would be The Campaign. I need to experiment with ncurses UI design, because that would be a project worth honoring with aesthetic effort.