In addition, the professions. Things like bread making or soap making are prioritized in development. Trying to figure out how to implement each individual leveling system. I use integers, but some gain decimal points for certain actions. I created a looping system for tenth points, but then another class gained twentieth points. There was surely a better way to do this, but I am happy to let the code reflect its contents.
There are so many small things in FATAL that mean no human could reasonably follow the rules with any form of fidelity.
I guess of the infamously awful RPGs, it has the most fascinating mechanical mess.
Something like RaHoWa would be pointless and just gross, Wraeththu is just homoerotic world building, HYBRID could be interesting but the mental illness angle is a little intimidating.