Remember when movies used to look good?

Rich shadows, bold colors, and depth. But now? A lot of films and shows look flat, dull, and lifeless. In this video, I break down why modern cinematography feels so uninspired, and it’s NOT digital’s fault. Let’s talk about dynamic range, lighting, and why intentional choices matter more than ever.

What you’ll learn: • Why older movies look better than modern ones • How dynamic range & contrast affect the cinematic look • The role of VFX, lighting, and production design in the decline of movie aesthetics

  • UKFilmNerd@feddit.ukM
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    4 天前

    Did anyone try watching Gemini Man in 60fps?

    That takes some getting used to. It’s hard to describe, it’s like watching someone’s home video. It doesn’t feel cinematic at all.

    • moonlight@fedia.io
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      4 天前

      I think that’s mostly just because you’re not used to it.

      Also 60 and 48 fps are a bit of an odd middle ground. I’d be interested to see a 240fps film. (also I bet it would make 3D look way better)

      • trite_kitten@lemm.ee
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        4 天前

        Oh look! A tech fetishist moron that looks at spec sheets when deciding on a movie to see. I hear Crap Furnace (2025) used a 64K camera that shoots 10,000 fps and has 40 stops of dynamic range. You should go see it. I hear it looks like absolute crap

        • moonlight@fedia.io
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          4 天前

          You seem a little riled up.

          For the record, I think framerate has nothing to do with the quality of a film. Art direction, script, and performance are what matters.

          I stand by me previous comment though, not sure what gives you the wrong impression?

    • Lag@lemmy.world
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      4 天前

      I really enjoyed the smoothness of Gemini Man especially with action scenes which are like half the movie. I think it’s possible to make 60fps cinematic by using focus better to better imitate our eyes.

    • Lootboblin@lemmy.world
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      3 天前

      Films and tv series should always be in 24fps. Anything above is just odd and like you said makes them feel like home videos. Back in the day I remember when I was looking for a new tv and the salesman tried to sell me a 100hz tv because the movies will totally look better in it. I told him that he doesnt know what his selling and left the store.

  • Tar_Alcaran
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    3 天前

    I have a completely different view on this.

    I HATE when we take a “camera perspective” instead of an “eye perspective”. I don’t like exaggerated contrast, because that’s what cameras do, not what eyes do. The world doesn’t look like that, unless you view it through a camera. For the same reason, I can’t stand lens-flares and I’m really not a fan of focus-shifts unless they’re natural. I don’t like abberation, because my eyes don’t do that. Motion blur is even worse, and having it absolutely minimized is preferable. It’s especially bad when first-person videogames do it, and then add film-grain on top. I don’t understand why films are still mostly shot at 24fps, I love the rare few films that are shown at 60fps. It’s basically the only redeeming feature of the new Avatar movie.

    I don’t want to see someone work a camera, I want to see the scene. That doesn’t mean I like grey, because the world has a TON of colour, but it also doesn’t mean I like the unrealistically high contrasts.

    • kandykarter@lemmy.ca
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      2 天前

      See, while I think this a valid perspective, I am baffled by the need people have to see movies look realistic. You live in realism every day. I want to movies to look interesting, otherworldly, and beautiful. I want every frame to look like a painting. Realism’s fucking boring. Like, it’s a visual medium, why accept anything short of visually stunning?

      Every time I watch In The Mood For Love, I’m bummed that all movies don’t look like that, you know?

    • MacAnus
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      3 天前

      Interesting! To each their own I guess, I enjoy most of these things when used in intelligently. Kind of like what an artist’s style in a painting adds to the scene.

      I had a different experience with avatar 2, saw it in 3d and apparently variable framerate and my eyes were getting lost everytime the framerate changed by a noticeable amount.