ThefuzzyFurryComrade@pawb.social to Fuck AI@lemmy.world · 6 days ago"Listen." (Art by Maddiebiscuits)pawb.socialimagemessage-square44fedilinkarrow-up1292arrow-down112file-text
arrow-up1280arrow-down1image"Listen." (Art by Maddiebiscuits)pawb.socialThefuzzyFurryComrade@pawb.social to Fuck AI@lemmy.world · 6 days agomessage-square44fedilinkfile-text
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up12arrow-down1·6 days agoAs an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down6·6 days agoYep, what I’m saying is that placeholders just got better, that’s all.
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up7arrow-down1·6 days agoSounds quite useless to me to spend time on. At meast if you make a real game.
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·6 days agoThe whole point is that AI art doesn’t take time or effort.
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up4·5 days agoPlaceholders is even faster and lesser effort 🤷🏼♀️ Also, if your game isn’t fun without good looking graphics, then that’s a serious problem (IMO), and using placeholder assures that to some extent.
As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
Yep, what I’m saying is that placeholders just got better, that’s all.
Sounds quite useless to me to spend time on. At meast if you make a real game.
The whole point is that AI art doesn’t take time or effort.
Placeholders is even faster and lesser effort 🤷🏼♀️
Also, if your game isn’t fun without good looking graphics, then that’s a serious problem (IMO), and using placeholder assures that to some extent.