• Voroxpete
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    3 days ago

    A long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.

    • Pronell@lemmy.world
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      3 days ago

      Players: “What about that item you gave us in the third session but never used? This must be what it was for all along, right?”

      DM to self: What the hell are they talking about?