• @[email protected]
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    239 months ago

    It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)

  • Björn Tantau
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    159 months ago

    Meh, wake me up when they continue the tradition of open sourcing old engines.

    • @kugmo
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      139 months ago

      I bet if Bethesda had never bought iD they would still be doing this.

  • nfntordr
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    139 months ago

    I wish there were more games licensed to use idtech.

    • CybranM
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      49 months ago

      hopefully its going to be more like Doom 2016 than Eternal

      • [email protected]A
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        9 months ago

        Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
        Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
        I don’t think Doom can be Doom without its music composer.

        • @[email protected]
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          59 months ago

          I don’t think Doom can be Doom without its music composer.

          Doom, Doom 2, Final Doom, Doom 64 and Doom 3 would all like a word with you.

        • Dr. Bluefall
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          29 months ago

          For me, I think it’s the fact that Doom Eternal is moreso the thinking man’s Doom game, but I personally don’t play Doom to think.

          I play Doom so I can bust into a room, shove my shotgun against an Imp’s face, say “does this smell like gunpowder to you?”, and blow their brains across five states.

          • [email protected]A
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            19 months ago

            Both games are great, but I think where 2016 shines is that raw immersion of rage and rampage.

    • @n3m37h
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      269 months ago

      id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.

      The creation engine is the disaster

          • eltimablo
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            19 months ago

            It’s also used for the FIFA games, if I’m not mistaken.

        • @n3m37h
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          39 months ago

          And on the last day of ID working at Bethesda the “this is fine” meme was made

      • @[email protected]
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        19 months ago

        Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.

        • @n3m37h
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          19 months ago

          So a perfect match for the creation engine!

          • @[email protected]
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            19 months ago

            CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.