id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.
Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.
CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.
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The creation engine is the disaster
Can you imagine trying to shove netcode into Gamebryo? Id developers on their first day.
Gamebryo was an MMO engine before it was a single player engine interestingly enough
It’s also used for the FIFA games, if I’m not mistaken.
And on the last day of ID working at Bethesda the “this is fine” meme was made
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Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.
So a perfect match for the creation engine!
CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.