• @[email protected]
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      9 months ago

      “basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”

      Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.

    • Dr Cog
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      429 months ago

      Land on a planet, you step off the ship, and you suddenly get captured. Hard cut to black.

      Slow fade in… “you’re finally awake”

      • @[email protected]
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        149 months ago

        “Walked right into that UC ambush, same as us and that thief over there.”

        “That’s Solomon Freestar! The true High King of Skyrim!”

        And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

        I’m not backing down from the space ship dragons though, that part is just brilliant.

        • @sorrybookbroke
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          9 months ago

          “Spaceships are dragons” Buddy we all know you’re just trying to make an excuse for your vore mod.

          “No, no, you need a warm and soft fleshy interior which you have to enter through the mouth, how else would you have dragon spaceships”

          We all know how this goes

    • @Klystron
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      39 months ago

      I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.

      • @[email protected]
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        149 months ago

        Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.

        • @Klystron
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          -39 months ago

          I save scum like a mother so bg3 was pretty painful to get through. Starfield was a breath of fresh air.

      • Ech
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        139 months ago

        For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.

  • kryllic
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    169 months ago

    They released the game 5 years too late, it was clearly made for a different market

    • @[email protected]
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      239 months ago

      They realized that modders were going to overhaul the game in any way, so they just gave us a blank canvas instead.

      • @[email protected]
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        99 months ago

        Out of everything else, this is the most scathing criticism of this game I’ve seen 🤣

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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        9 months ago

        It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.

    • ThrowawayOnLemmy
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      229 months ago

      I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.

      • Zeusbottom
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        19 months ago

        In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.

        But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?

        Maybe AI will be the answer, but I’m not holding my breath.

  • @fibojoly
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    79 months ago

    The penultimate step before they just release a barebones framework that just lets the community create all the content (including patching their shitty code) while they keep raking in the money.