• kadu@lemmy.world
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    1 year ago

    The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.

    • Pxtl@lemmy.ca
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      1 year ago

      Even on a CRT a lot of N64 games looked blurry as hell back in the day.

      I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.