Guild Wars (the original base game) made extremely good use of clear visual themes and bloom to create an absolutely entrancing visual experience. It was a pretty shit game, though.
There are a few carefully planned reveals in skyrim that live in almost all our heads (one really memorable one for me is heading into the Rift and transitioning into autumn themes for the first time).
Cheydinhal is absolutely breathtaking in Oblivion.
Pretty much the entirety of Stray - outside the village areas they put a lot of effort into dramatic art reveals.
Ocarina of time has a few excellent ones but it’s low poly and may be hard to appreciate at this point. Especially Hyrule Castle creeping over Lon Lon ranch and the frozen Zora kingdom.
Gosh I feel like I’m missing so many others… though on the topic of CS de_infero and de_cbbl were some of my favorite visually.
Guild Wars (the original base game) made extremely good use of clear visual themes and bloom to create an absolutely entrancing visual experience. It was a pretty shit game, though.
There are a few carefully planned reveals in skyrim that live in almost all our heads (one really memorable one for me is heading into the Rift and transitioning into autumn themes for the first time).
Cheydinhal is absolutely breathtaking in Oblivion.
Pretty much the entirety of Stray - outside the village areas they put a lot of effort into dramatic art reveals.
Ocarina of time has a few excellent ones but it’s low poly and may be hard to appreciate at this point. Especially Hyrule Castle creeping over Lon Lon ranch and the frozen Zora kingdom.
Gosh I feel like I’m missing so many others… though on the topic of CS de_infero and de_cbbl were some of my favorite visually.