• @ArbitraryValue
    link
    English
    4613 days ago

    It took me months to recover after I learned that I couldn’t stick weapons to my back like refrigerator magnets.

  • @[email protected]
    link
    fedilink
    2713 days ago

    Do you mean I can’t just pause a street brawl to eat 8 bags of flour and a wheel of cheese to restore some health before continuing to fight?

    • @[email protected]
      link
      fedilink
      English
      413 days ago

      My head canon for pause menus is that time continued as normal from the npcs perspective and I just ate food so fast I broke the laws of physics

      As for bread healing stab wounds well it was just really delicious bread

  • @[email protected]
    link
    fedilink
    1613 days ago

    Weight systems like Skyrim are pointless time sinks. They’re not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.

    • TheLowestStone
      link
      fedilink
      1113 days ago

      This might be my only complaint about Baldur’s Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.

      • @[email protected]
        link
        fedilink
        413 days ago

        yeah, but they have an easy instant right click to send to camp button. it’s really not a hindrance.

        • TheLowestStone
          link
          fedilink
          613 days ago

          I disagree. It’s still a bunch of unnecessary menu management time, especially if you’re running a low STR party. That being said, I have over 650 hours in the game so it definitely didn’t ruin it for me.

      • @[email protected]
        link
        fedilink
        313 days ago

        Aye, the inventory is borked. They should have used the inventory slot limitation as well as weight, just like in the real baldur’s gate games!

      • @[email protected]
        link
        fedilink
        English
        213 days ago

        Were you carrying around 1000 camp supplies, 8 looted swords, 35 potions, and 2 suits of plate armour by any chance? ;)

    • @[email protected]
      link
      fedilink
      4
      edit-2
      13 days ago

      I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.

    • @[email protected]
      link
      fedilink
      1
      edit-2
      13 days ago

      Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don’t stack (though i use ogre stack mod). Then there’s backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.

  • @[email protected]
    link
    fedilink
    1513 days ago

    Stalker was good for this, realistic weight allowances, the more you carried the quicker your stamina went dien until you couldn’t jump and then couldn’t walk.

  • @[email protected]
    link
    fedilink
    1313 days ago

    They’re learning TOTAL nonsense…

    Like that perseverance and effort lead to success and reward.

    • @[email protected]
      link
      fedilink
      012 days ago

      And unless they are playing souls like games, the apparent skill progression is falsely inflated by enemy difficulty decreasing each attempt.

  • @[email protected]
    link
    fedilink
    1213 days ago

    Maybe it was CS Lewis who argued that fairy tales are a less dangerous kind of fiction than real-life setting fiction. Nobody really thinks talking dogs and dragons are coming to their schools, after all. It’s safe because it’s not pushing unrealistic expectations about how the world works.

  • @Marduk73
    link
    813 days ago

    Sniper Elite 5 enters the chat.

    Pistol, smg, long gun, and pilfered mg42. The WEIGHT! and… Climbing a ladder with all that.

      • @[email protected]
        link
        fedilink
        English
        213 days ago

        WDYM I CANT realistically carry an rpg, a minigun, a laser minigun, a firework launcher, and railgun in… where does the gta protag store their weapons, wait I don’t wanna know

  • @[email protected]
    link
    fedilink
    713 days ago

    I often struggle while playing STALKER (especially Anomaly) because I feel like I should only realistically carry two guns, but here I am with an AR, a hunting rifle, a shotgun, and a sidearm.

    • @[email protected]
      link
      fedilink
      613 days ago

      I picked up some gel airsoft guns and have been playing steady with my kid.

      Anyways I just picked up a rifle which freed up both pistols we had for one person to wield. And let me tell you, dual wielding automatic pistols not only is completely non-functional but also makes you feel like an idiot just holding them. Completely the opposite of Halo.

      • @[email protected]
        link
        fedilink
        112 days ago

        Lol, yeah… I’ve seen other people’s inventory in screenshots and a lot of them are wearing an exosuit just to lug around twelve different rifles and machine guns.

  • @[email protected]
    link
    fedilink
    713 days ago

    I have a sword (tbh it’s kind of Spanish mall ninja shit, if the mall was a factory catering to tourists who want sharp souvenirs) and it’s not even that big, but it’s heavy. I know how many swords I can carry and the answer is one until I get tired. Then none.