• Serinus@lemmy.world
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    4 hours ago

    OOP is great, and can be much simpler than what you’ve seen.

    It’s Java culture that’s terrible. The word “Factory” is a code smell all on its own.

    Just like any tool, don’t overuse it. Don’t force extra layers of abstraction.

  • MajorHavoc@programming.dev
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    4 hours ago

    Thanks. I hate it.

    I’m going to spend this thread agreeing with Rust fans, and I hate that the most. (I love you all, really, but you’re fun to try to wind up.)

    OOP sucks because Inheritance sucks. This person’s brief non-shitty experience doesn’t change that.

    Languages built around OOP suck where they use inheritance instead of interfaces.

    Inheritance is isn’t always a terrible choice. But it is a terrible choice often enough that we need to warn the next generation.

    • nous@programming.dev
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      3 hours ago

      Inheritance is isn’t always a terrible choice. But it is a terrible choice often enough that we need to warn the next generation.

      But also, when it is not a terrible choice for a problem it is often not the best choice or at the very least equally good as other options that work in vastly more cases.

      • sip@programming.dev
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        2 hours ago

        ultra rare I’ve successfully inherited a concrete class, rarely an abstract one and 99% just impl an interface.

    • barsquid@lemmy.world
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      3 hours ago

      That’s a take I can agree with. My experience is that composition solves much of what inheritance is intended to solve and ends up being a more maintainable solution a majority of the time.

    • arendjr@programming.dev
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      3 hours ago

      If we’re looking at it from a Rust angle anyway, I think there’s a second reason that OOP often becomes messy, but less so in Rust: Unlimited interior mutability. Rust’s borrow checker may be annoying at times, but it forces you to think about ownership and prevents you from stuffing statefulness where it shouldn’t be.

      • MajorHavoc@programming.dev
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        48 minutes ago

        Rust’s borrow checker may be annoying at times, but it forces you to think about ownership and prevents you from stuffing statefulness where it shouldn’t be.

        That does sound pretty cool.

      • lolcatnip@reddthat.com
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        2 hours ago

        To be fair, that’s an issue in almost every imperative language and even some functional languages. Rust, C, and C++ are the only imperative languages I know of that make a serious effort to restrict mutability.

  • magic_lobster_party@fedia.io
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    6 hours ago

    Mainstream statically-typed OOP allows straightforward backwards compatible evolution of types, while keeping them easy to compose. I consider this to be one of the killer features of mainstream statically-typed OOP, and I believe it is an essential feature for programming with many people, over long periods of time.

    I 100% agree with this. The strength of OOP comes with maintaining large programs over a long time. Usually with ever changing requirements.

    This is something that’s difficult to demonstrate with small toy examples, which gives OOP languages an unfair disadvantage. Yeah, it might be slower. Yeah, there might be more boilerplate to write. But how does the alternative solutions compare with regards to maintainability?

    The main problem with OOP is that maintainability doesn’t necessarily come naturally. It requires lots of experience and discipline to get it right. It’s easy to paint yourself in the corner if you don’t know what you’re doing.

    • BatmanAoD@programming.dev
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      2 hours ago

      But how does the alternative solutions compare with regards to maintainability?

      Which alternative solutions are you thinking of, and have you tried them?

      Rust has been mentioned several times in the thread already, but Go also prohibits “standard” OOP in the sense that structs don’t have inheritance. So have you used either Rust or Go on a large project?

  • Antithetical@lemmy.deedium.nl
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    8 hours ago

    As a life-long developer in OOP languages (C++, Java, C#, among others) I still think OOP is quite good when used with discipline. And it pains me that there is so much misunderstood hate towards it nowdays.

    Most often novice programmers try to abuse the inheritence for inpropper avoiding of duplicate code, and write themself into a horrible sphagetti of dependencies. So having a good base or design beforehand helps a lot. But building the code out of logical units with fenced responisbilities is in my opinion a good way to structure code.

    Currently I’m doing a (hobby) project in Rust to get some feeling for it. And I have a hard time to wrap my mind around some design choices in the language that would have been very easily solved with a more OOP like structure. Without sacrificing the safety guarantees. But I think they’ve deliberatly avoided going in that direction. Ofcourse, my understanding of Rust is far from complete so it is probably that I missed some nuance… But still I wonder. It is a good learning experience though, a new way to look at things.

    The article was not very readable on mobile for me but the examples seemed a bit contrived…

    • zygo_histo_morpheus@programming.dev
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      3 hours ago

      Curious to hear what in Rust could be more easily solved with OOP! I think one reason for rust not using OOP is because they want to minimize dynamic dispatch and keep it explicit where it happens, because it’s a language that gives you very fine grained control of resource usage, kinda similar to how you have to be explicit about copying for most types. Most trait calls are static dispatch unless you have a Box::<dyn SomeTrait>

      • nous@programming.dev
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        2 hours ago

        IMO rust does use OOP styles all over the place. OOP does not mean dynamic dispatch or inheritance - that is just what older popular languages used. Note that static dispatch and monomorphization (where the compiler generates a method for each type at compile time rather than using a runtime lookup) give you a lot of the benefits of dynamic dispatch at the cost of binary size in favor of runtime checks and performance.

        And other aspects of OOP, like encapsulation, data abstractions and polymorphism are easily achievable in rust and often are. Just look at any object from the std library - they are all essentially written in an OOP style. Such as Vec or File - hidden internal state with traits that you can swap them around with other parts that make sense. The only thing it really likes - like Go lang (which claims to be an OOP style language) is inheritance.

        And the only reason rust is not seen as or describes itself as an OOP language is because it does not force the OOP style on you. But instead lets you program in more of a functional or procedural style if you want to. You can pick the best methodology to solve the problem you have at hand rather than trying to fir everything into a single style.

        But that does not make it bad at OOP style.

    • nous@programming.dev
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      7 hours ago

      I think a lot of people conflate OOP and inheritance to mean the same thing. And inheritance is what should get the bad rap. It does not solve any problem I have seen any better than other language features (in particular interfaces/traits can solve a lot of the same problems) but inheritance causes far more problems overall.

      But building the code out of logical units with fenced responisbilities is in my opinion a good way to structure code.

      This is encapsulation, which is one of the better ideas from OOP languages. Though also not unique to them.

      And I have a hard time to wrap my mind around some design choices in the language that would have been very easily solved with a more OOP like structure.

      What design choices would those be? And how would they better fit into an OOP like structure? Note that rust is not anti OOP - it uses OOP techniques a lot throughout the code base. It just lack inheritance and replaces that with other IMO better features.

      • 0x0@programming.dev
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        6 hours ago

        This is encapsulation, which is one of the better ideas from OOP languages. Though also not unique to them.

        Interfaces, APIs, mincroservices, the unix philosophy…

  • Dr. Wesker@lemmy.sdf.org
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    9 hours ago

    I love working in OOP. It’s true that it’s not always the best solution for every project, but damn if it isn’t nice when it is.

    • Hawk@lemmynsfw.com
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      9 hours ago

      I’ve always had an easier time jumping into an oop code base, then eg a lisp one.

      I hear people when they say they don’t want their data mixed in with their logic but The pressure to structure code Is very nice.

      • MajorHavoc@programming.dev
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        1 hour ago

        The pressure to structure code Is very nice.

        That is a great point. It’s interesting how our tools influence our designs, and OOP does force some thought to go into having an intentional structure.

  • nous@programming.dev
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    8 hours ago

    Inheritance, which allows classes to reuse state and methods of other classes.

    This is the absolute worst feature of typical OOP languages. I don’t know of any case where it is the best way to solve a problem and very often becomes a nightmare if you don’t get the exact hierarchy of types right. It becomes a nightmare once you have something that does not quite fit into the assumptions you original made when you started out. Which happens all the time.

    The examples given with the logger can be solved just as well if not better with interfaces/traits with solutions that don’t have that problem.

    • bestboyfriendintheworld
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      7 hours ago

      Composition is far better and immensely more flexible than inheritance. Extracting duplicate code into helper classes or static functions is a good option.

      Conformance to interfaces or protocols with default implementations is a great alternative as well.

      I like OOP more than other styles, it’s just often badly done. Complex inheritance, huge classes that do too much, overuse of factories and similar patterns, can ruin it.

    • Antithetical@lemmy.deedium.nl
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      8 hours ago

      I do not agree. Very often, when using libraries for example, you need some extra custom handling on types and data. So the easy way is to inherit and extend to a custom type while keeping the original functionality intact. The alternative is to place the new functionality in some unrelated place or create non-obvious related methods somewhere else. Which makes everything unnecessary complex.

      And I think the trait system (in Rust for example) creates so much duplicate or boilerplate code. And in Rust this is then solved by an even more complex macro system. But my Rust knowledge might just nog be mature enough, feel free to correct me if I’m wrong…

      • nous@programming.dev
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        7 hours ago

        So the easy way is to inherit and extend to a custom type while keeping the original functionality intact.

        You can do this with traits and interfaces in rust/go. You can add any methods you want onto existing types. Which IMO is better. No need to subclass, in just just create a new trait, implement it on the type you want and you have new behavior attached to that type without needing to convert the existing thing you got from something into a new type.

        And I think the trait system (in Rust for example) creates so much duplicate or boilerplate code.

        It really does not. You can have implementation on traits that don’t need to be re-implemented on every type - like the Iterator - it provides 76 methods of which you need to implement only 1 for new types. You can implement others for custom behavior which is great for specialization (aka using a more efficient implementation for types that have more info, like calling skip on an array which knows all its elements vs the default which needs to call next n times).

        But it creates a vastly more flexible system. Take a very basic example - read/writing to something. How do you model that with inheritance? Basically you cannot. Not without painting yourself into a corner eventually. For instance, you can read/write to a file, to a network socket, to stdin/stdout but each of these is very different. Stdin for instance cannot be written to and Stdout cannot be read from. You might want to have a buffered reader/writer as well that wraps these types making read operation cheaper.

        You cannot put these into a inheritance tree. Everything either needs to inherit from the same generic base that can both read/write and probably also close. But then for some types you need to implement these methods that don’t make sense that do what? Nothing when called? or throw an exception? It is a poor way to model this behavior.

        Read and Write are orthogonal ideas - they have nothing to do with each other except they might be useful on some of the same types. With interfaces/traits you are free to separate these and implement them on whichever types make sense for them.

        I have not yet seen a problem that is solvable with inheritance that cannot be better solved with some other language feature in a better way. It sort of works for some things, but other solutions also work at least equally well. Which leave it in a state where what is the point of it? If it is not solving things better then other solutions we have these days?

        • atzanteol
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          4 hours ago

          Yeah inheritance isn’t always the best solution. But even Java, the much maligned example for this, doesn’t do it for the i/o example you give.

    • henfredemars@infosec.pub
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      8 hours ago

      I’ve seen some surprisingly fragile OOP solutions that require tons of internal knowledge about how the classes work. It seems to be a popular approach to writing code that just isn’t very flexible.

      • nous@programming.dev
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        7 hours ago

        It requires you model your problem perfectly from the start, then it can work alright. But in reality you cannot know the future and when new requirements come in that don’t fit the model you created you are left in a crappy spot of needing to refactor everything or just cram it in however you can.

        • henfredemars@infosec.pub
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          5 hours ago

          I recently did some refactoring with injector and composition patterns already there and it was a breeze.

          OOP isn’t bad but like anything it requires some care.

          • nous@programming.dev
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            3 hours ago

            Note that I am explicitly calling out inheritance here rather than OOP as a whole. There are many things about OOP that are not that bad or quite ok, like composition for instance. It is generally badly designed inheritance that leads to

            require tons of internal knowledge about how the classes work

            And it is very hard to create a good inheritance structure that does not devolve over time as new requirements get added. While there are other patterns that OOP languages have started to adopt in more recent years (like composition and interfaces) that solve a lot of the same problems but in a vastly more maintainable way.

            • MajorHavoc@programming.dev
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              1 hour ago

              is very hard to create a good inheritance structure that does not devolve over time as new requirements get added

              That’s such an important point. Whatever else folks take from this thread, I hope they catch that.

              And I’ll pile on to add - more layers is more risk. One layer of inheritance is a lot easier to keep maintaining than inheritance that goes four layers deep.

              • nous@programming.dev
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                5 minutes ago

                And if you only have one layer then why not just use interfaces/traits? Which are a vastly better design than inheritance.