Have to add that we work exclusively in strongly-typed languages. Kinda want to see how it plays out, but I can’t help but argue with him, so I think I’ll just go.
So, using
void *
for everything?What is this a screenshot of?
Deep Rock Galactic, an awesome pve/coop game :)
The game “Deep Rock Galactic”
Space dwarves (solo or co-op) mining in procedurally generated caves while getting bugged by the local fauna.
There are a few different mission types, four unique classes and a vast weapon upgrade system to explore.
Also features the best (non-voip) communication system ever.
Highly recommend. Rock and Stone!
Strong-type for Karl!
Did you know that the type of a variable is determined by the frequency of plasma oscillations among the objects valence electrons?
I recently tried out Python. I had no idea it still doesn’t have runtime enforced typing…
I didn’t realize that PHP was decades ahead of it.
Python 3.x will never have static typing because that would break backwards compatibility.
However, typing hints have been Integrated into Python for a while, and you are heavily recommended to use them, so your IDE can enforce typing.
Considering there is typing in the code why is there no switch to enable type checking at runtime? PHP does this with a per file
declare(strict_types)
- why would python be unable to have either a global or per file flag to enable checks?Typing when you need it gives you more freedom over a toggle. You can choose to type some parts of the code while leaving other parts untyped.
For example, if I’m writing a quick and simple Python script I may forgo typing, but when iterating on it I’d go back and add the types I need.
This isn’t an issue, though. PHP has the same partial typing flexibility. There are ways to solve that issue and even typed PHP still allows union types including
mixed
which allows any types.
apparently it’s a feature
apparently it’s a feature