Hey folks,
The beta for v3.0 contines, and the Cleric is inching closer to release. I’ve also made some improvements to in-game visuals recently too! Here’s a look at Shattered Pixel Dungeon’s new title graphic that I just added to the beta a couple days ago!
Just like the splash arts, this title is made by Aleksandar Komitov, and is an attempt to improve the title quality while keeping true to the original design. There’s still a 3 line version for portrait users too.
(Image Description: Shattered Pixel Dungeon’s new title graphic in an animated GIF. The text has glowing etches in it, and two green pixellated flame effects on either side.)
Yup it gets stale after the first win and I dont know what to do after. Wish there’s more boss and floors unlocked after getting the amulet so I can keep playing, just like other roguelikes
How many challenges have you won with? I have played for several years now and haven’t beaten all the challenges yet. I find the game boring with less than 5/6 challenges now lol.
I see the challenge descriptions after getting the amulet, but it’s demotivating to try and I quit after… IMO they’re not the fun kind of difficult and poorly made, with some exceptions like badder bosses
Honestly, the game feels dumb way without some challenges. Reduced food makes so much sense, as well as the one where they swarm you, (the AI is already very simplistic and easy to manipulate, swarming helps even things out). Pharmaphovia and faith is my armor I find least interesting.