Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.
Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.
As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.
Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.
As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
Yep, what I’m saying is that placeholders just got better, that’s all.
Sounds quite useless to me to spend time on. At meast if you make a real game.
The whole point is that AI art doesn’t take time or effort.
Placeholders is even faster and lesser effort 🤷🏼♀️
Also, if your game isn’t fun without good looking graphics, then that’s a serious problem (IMO), and using placeholder assures that to some extent.
I mean… There are free and super cheap assets that can be used for temporary placement. Plus I’m not against someone using AI for their assets.
My point is, if someone’s gonna use two years or more of their lives for making a game, using AI art is going to go against them.