• @[email protected]
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    114 hours ago

    Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

    The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

    What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

  • فریدون حسینی
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    226 hours ago

    It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

    • @[email protected]
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      96 hours ago

      I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.

      This game should have come out in 2016 at the latest.

      Absolutely. I’m surprised they didn’t try to release a version for calculators…

    • @[email protected]
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      04 hours ago

      I fell off the Bethesda train around Oblivion. They peaked with Morrowind and it has been downhill since.

  • Scrubbles
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    2 hours ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • @[email protected]
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      128 hours ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

      • @[email protected]
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        44 hours ago

        Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.

    • @funkless_eck
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      -17 hours ago

      pay me a marketing fee

      Average pay is like 50-60k for a 40 hour week, less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

  • @[email protected]
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    10912 hours ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier
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      309 hours ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

    • @[email protected]
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      109 hours ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

    • @[email protected]
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      9 hours ago

      They’re usually just liars acting as a filter between the game and the interested customers.

      Instead of just showing the have, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.

      It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.

      I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.

      As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.

  • @[email protected]
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    11613 hours ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

  • @[email protected]
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    4912 hours ago

    I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.

    • boletus
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      4312 hours ago

      Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

    • @[email protected]
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      2412 hours ago

      Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

    • @skulbuny
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      7 hours ago

      deleted by creator

    • Sabata
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      65 hours ago

      If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

    • ArxCyberwolf
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      23 hours ago

      “Our tech is cutting edge as far as I can tell, the Creation Engine’s aging very well! We’re not planning on doing anything about it.”

    • @[email protected]
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      710 hours ago

      Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?

  • @[email protected]
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    3813 hours ago

    I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.

      • @[email protected]
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        44 hours ago

        If they did that nobody would even be able to play the game, you expect Bethesda to do their own patching!?

      • NaibofTabr
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        119 hours ago

        Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.

        • @[email protected]
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          159 minutes ago

          You say that as if it removes the possibility but I don’t think I need to provide specific examples of obviously foolish decisions ruining modern games. There are plenty to choose from.

  • @nanoUFOOPM
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    2714 hours ago

    Modern Bethesda and making good games, what a joke.

    • redfellow
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      6 hours ago

      There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

      It’s kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

      • @[email protected]
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        11 hour ago

        They are still making games based on 15 year old standards

        If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.

        The enshittification started with Oblivion, and only got worse from there.

    • @[email protected]
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      1813 hours ago

      I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.

      • dindonmasker
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        1113 hours ago

        My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It’s the best i can ask for.

        • @[email protected]
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          812 hours ago

          Maybe it’ll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.

          • Rhynoplaz
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            22 hours ago

            Skyrim launched 11.11.11

            Expect ES6 on 2.2.22 oh wait, missed that one, 3.3.33

        • @[email protected]
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          10 hours ago

          They’re definitely not going to go back to any of the better earlier games before Skyrim.

          • dindonmasker
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            24 hours ago

            Idk i never played the other games. I’ve heard many times that they are better. I play skyrim in VR only. I might look for mods to play the earlier games in VR as well.

              • Rhynoplaz
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                12 hours ago

                You can probably get a used Quest 2 for a good price. It’s definitely capable enough to get a feel for VR, and whether or not you should invest more in a better setup.

  • [email protected]
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    1313 hours ago

    Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.

  • @[email protected]
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    912 hours ago

    After Starfield my expectations are so low that the only way I’d be disappointed is if it’s worse than Skyrim. And Skyrim wasn’t even that amazing in hindsight.

    • massive_bereavement
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      39 hours ago

      The best they made, for me, was Morrowind.

      While I enjoyed the rest of entries and I’m very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.

      My advice would be to go back to that time and instead of massive places, just build a fun place to explore.

      • @[email protected]
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        2 hours ago

        The hand-craftedness of morrowind. That was why is was so good. There was always something hidden. You saw the dev’s hand in every area knowing someone would explore it even though it’s off the beaten path. The vendors actually carried or stored their inventory and it could be stolen without some theft marker telling the guards across the world "this is Balti Ser’s wooden fork, remove from player!’

        Oblivion and later: paintbrush go brrrr

      • Coskii
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        48 hours ago

        And the combat was laughably terrible. Still my favorite entry as well. I just felt so unhindered after getting through the first bit.

        The one thing that really made it stand out to me was the caves. Some were short, most had hidden places in them that would normally be a pain to get to, and the larger ones were works of art.

        • massive_bereavement
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          17 hours ago

          I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.

          It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.

          That said, yes combat was dull, uninspired and probably the weakest part of the series.