nanoUFOM to GamesEnglish · 4 hours agoWith development costs rising, we need to make games based on user feedback, not numbers and data from the past, says NEXON Games executiveautomaton-media.comexternal-linkmessage-square13fedilinkarrow-up135arrow-down11
arrow-up134arrow-down1external-linkWith development costs rising, we need to make games based on user feedback, not numbers and data from the past, says NEXON Games executiveautomaton-media.comnanoUFOM to GamesEnglish · 4 hours agomessage-square13fedilink
minus-squarefckreddit@lemmy.mllinkfedilinkEnglisharrow-up14arrow-down1·3 hours agoDevelopment costs don’t have to rise. l would gladly play games with pixel graphics or even ps2/3 graphics. Art direction >>> Graphical fidelity.
minus-squaredependencyinjection@discuss.tchncs.delinkfedilinkEnglisharrow-up5·2 hours agoRight. The two games I play the most are Minecraft and Factorio. Both not amazing graphically but they’re fun.
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up7·3 hours agoThe industry only knows either full blown AAA photo realism or WOW-esque cartoon shit.
minus-squaredelirium@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·3 hours agoIn the universe with 20-30% of actual inflation development costs will always rise even for indie because devs have to eat something and live somewhere. Not to mention software licensing and equipment
Development costs don’t have to rise. l would gladly play games with pixel graphics or even ps2/3 graphics. Art direction >>> Graphical fidelity.
Right. The two games I play the most are Minecraft and Factorio. Both not amazing graphically but they’re fun.
The industry only knows either full blown AAA photo realism or WOW-esque cartoon shit.
In the universe with 20-30% of actual inflation development costs will always rise even for indie because devs have to eat something and live somewhere. Not to mention software licensing and equipment