I figured soviet ships had so many weapons because only half worked at any given time
Can’t learn anything from an exercise where you roflstomp the opponent after all.
But its great for getting promoted
Broken Arrow was a lightning fast refund for me.
Russian prototypes Vs American cold war stuff.
T-14 Armata Vs M1A1
T-15 Armata Vs Stryker
You’re not even trying.
Did you see the SepV3 with ERA and APS? Or did you just use the starter deck and assume the Americans didn’t get stuff?
The tanks are actually pretty equally balanced all the way down. Yeah that’s not how the tanks actually are, but BA is not WARNO. They straight up said they’re game balancing.
What would you rather they do?
Quality Vs Quantity
I found maintenance and repairing a rifle to be the more effective way to gesture towards balancing warfare for gaming.
NATO: 99% durability? JAM
AK? Here’s duct tape and a file, keep shooting.
Also DCS world with the Ka-50 and all the AMRAAM drama, yet another Russian dev team doing Russian dev team things
What’s the story? Giving an aircraft an inaccurate weapon system?
The DCS Ka-50 isn’t a real aircraft, it was a development platform that was abandoned by the Russians and only a few were made, all in different configurations. The devs made it then made a paid upgrade package that slapped a bunch of random stuff like missile sensors and air to air missiles onto it. They did this while staunchly maintaining that all the western aircraft had to be perfect to the rivet, including removing weapons systems and features from aircraft that verifiably had them but not within the absurdly narrow window of the one they wanted to model.
Got it, thank you for the background. The Ka-50 was the single seat prototype for the ka-52 basically, right?
Yeah they were trying to see if it was workable. It wasn’t so they built the ka52. It was appealing for a game though because it wouldn’t require multi crew networking or an AI copilot, something they added around a decade later in development for other systems.