• inlandempire@jlai.lu
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    3 hours ago

    We are taking this opportunity between full development cycles to reimagine how we work at BioWare.

    Given this stage of development, we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.

    Today’s news will see BioWare become a more agile, focused studio that produces unforgettable RPGs.

    https://blog.bioware.com/2025/01/29/bioware-studio-update/

    Look how that turned out lol

  • RightHandOfIkaros@lemmy.world
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    2 hours ago

    I don’t understand why anyone expected anything different when DAV clearly did not do well.

    Still can’t believe they really thought it was going to be well received. They really thought they were cooking.

  • Scrubbles@poptalk.scrubbles.tech
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    8 hours ago

    EA doesn’t know how to predict a single player game’s sales figures then gets mad when their crazy high expectations are met with only a merely slightly profitable game instead of wildly. Kills the studio rather than learning from mistakes.

    Meanwhile GTA 6 is one of the most anticipated games of the decade and other single player studios are thriving. Hm what is the difference, what could it be?

    • lazynooblet@lazysoci.al
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      6 hours ago

      Odd you cited GTA6 in relation to single payer. GTA5 single player is a great experience but it’s popularity and success is largely attributed to the multi player elements.

    • Viri4thus@feddit.org
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      6 hours ago

      The quality of the games, specifically writing and story telling. Something broke by the time of ME3 and never healed.

      Technically, as in stability and execution, veilguard was extremely polished.

      • Sonor@lemmy.world
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        3 hours ago

        As others have said, if it would have been “drake century”, noone would have minded. It just failed to be the dragon age from the origins era wanted

    • taladar
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      6 hours ago

      Yeah, being bought by EA was considered a death sentence to good studios in the 90s already.