• DarkMetatron
      link
      fedilink
      English
      279 months ago

      I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.

      • lemmyvore
        link
        fedilink
        English
        09 months ago

        For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.

        • @[email protected]
          link
          fedilink
          English
          159 months ago

          I’m 60 hours in and haven’t touched the outpost, ship building, or equipment modding. Main quest and 2 faction side quests completed. I’ve enjoyed my time and bought the game with the expectation that it would be FO4 with some things improved some things worse and a new setting.

          There are definitely failings and it’s not a 10/10 game but for a lot of people it’s a great game. The proc gen system needs more variety but that can be improved through updates and mods. If you prefer handcrafted content follow the quests and you’ll see minimal repeats of the POIs. I don’t regret my purchase one bit and would be fine if no DLC, mods, or updates happen even though I prefer they do. End of the day make your own decision based on what you like just realize it’s not a dumpster fire and not the perfect game that everyone should run out and play.

        • DarkMetatron
          link
          fedilink
          English
          6
          edit-2
          9 months ago

          Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.

          Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.

        • pancakes
          link
          English
          1
          edit-2
          9 months ago

          I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.

        • @[email protected]
          link
          fedilink
          English
          19 months ago

          You keep asking this in this thread. What answer do you want? The game has a shitload of content in it. I’m 35ish hours in and I have so many random quests and things to do. I’ve spent hours wandering around planets. Around cities. In space stations. Scanning things, reading stuff.

          It’s completely fine if what the game has to offer doesn’t appeal to you, but if you truly cannot comprehend how anyone could enjoy it, then I’m afraid you just don’t have much perspective.

          This is, objectively speaking, a large scale open world game with hundreds of hours of content. It should be self evident that what it has to offer will appeal to some and not to others. How can you think that because it doesn’t appeal to you, it shouldn’t appeal to anyone? That makes no sense.

    • @[email protected]
      link
      fedilink
      English
      219 months ago

      First Bethsda game you’ve played? They make a great frame, but half-ass the interior lol.

    • @[email protected]
      link
      fedilink
      English
      89 months ago

      Considering the main quest is like 10 hours long and then the game tells you to just wander around I’d say yes.

  • Rosco
    link
    English
    709 months ago

    So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

    • @[email protected]
      link
      fedilink
      English
      52
      edit-2
      9 months ago

      Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.

      Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.

      I bet Bethesda LOVES that guy.

      • @[email protected]
        link
        fedilink
        English
        59 months ago

        This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.

        • Iapar
          link
          fedilink
          English
          89 months ago

          But doesn’t the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?

          • @[email protected]
            link
            fedilink
            English
            29 months ago

            Mods exist now and have since day one. They’ve already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of “vanilla” playthrough before super mods. I didn’t clarify that.

          • @[email protected]
            link
            fedilink
            English
            19 months ago

            Yeah kinda. I bought it to play the stock game with a few tweaks. But when creation kit comes out I’ll be back. And then again. And again.

            People have thousands of hours into skyrim. You think that game has more than 100 hours of content? It’s years of going back and enjoying mods and the community surrounding them.

            Yeah Bethesda profits off it. But you’d be surprised how many people pirated the game, eventually just buying the “goty” edition on sale.

            • @[email protected]
              link
              fedilink
              English
              19 months ago

              Tbf vanilla Skyrim had more than 100 hours of content, just not story driven. Back when it came out I played well over that on PS3 in a single save with no mods. I explored every dragon shrine and collected all the priest masks in that playthrough. I did loot every damm vase though and inventory mgmt was slow. I got crafting up to 100 naturally, etc. Then made new characters eventually. Im sure I spent more than 300 hours over the years before I went to PC and installed mods

              • @[email protected]
                link
                fedilink
                English
                19 months ago

                Fair enough. You know what I was trying to say. I’m over 130 hours right now on my first playthrough on starfield with no story mods just ui

        • @dukepontus
          link
          English
          29 months ago

          Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.

          • @[email protected]
            link
            fedilink
            English
            39 months ago

            No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.

    • @[email protected]
      link
      fedilink
      English
      35
      edit-2
      9 months ago

      I’ve had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money’s worth.

      If temples are needlessly tedious I wouldn’t hesitate to mod them out.

      • @[email protected]
        link
        fedilink
        English
        199 months ago

        How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.

        • Cethin
          link
          fedilink
          English
          19 months ago

          Most people have talked about how empty things are by talking about the planets. I feel like that part feels too full if anything. They aren’t empty enough to give it character. The same goes for almost every other locations. They’re so full of junk that they’re empty of character.

        • @[email protected]
          link
          fedilink
          English
          19 months ago

          I played hundreds of hours of Elite Dangerous, Starfield is crowded by comparison. The universe is mostly empty and I don’t mind that in a game.

        • @[email protected]
          link
          fedilink
          English
          19 months ago

          Do what? Anytime I’ve walked through a new city I immediately get bogged down with side quests from every other NPC.

      • Ataraxia
        link
        English
        29 months ago

        I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…

        • Trantarius
          link
          fedilink
          English
          39 months ago

          Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.

          • Cethin
            link
            fedilink
            English
            19 months ago

            Likewise the Paradox launcher has pretty good mod support. I think you have to add mods externally, but you can create profiles and things where one profile could be for The World of Darkness games and another could be for Game of Thrones, or whatever. You can easily swap between them without any trouble.

        • Cethin
          link
          fedilink
          English
          19 months ago

          Many of them can be installed using Vortex Mod Manager from Nexus mods. It helps. Still, the mods can only do so much until mod tools release.

    • lemmyvore
      link
      fedilink
      English
      149 months ago

      Are you new to Bethesda games or it has just been a while? 🙂

      I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.

      • Endorkend
        link
        fedilink
        49 months ago

        I was hit with the bouncy horse bug the very first time I booted up Skyrim.

      • amio
        link
        fedilink
        19 months ago

        Maybe I was just less jaded in 2011 but was Skyrim ever this bad? I even enjoyed Fallout 4 - you know… for what it is.

        • lemmyvore
          link
          fedilink
          English
          -3
          edit-2
          9 months ago

          The original vanilla Skyrim was pretty terrible. Don’t get me wrong it was playable but it was a very forgettable and unimpressive game. The low quality assets, the bugs, the half-assed talent trees, the uninspired and unfinished quest lines, the dumb AI, the barren ugly towns and landscapes, the bad UI etc. Just think about all the things you have to fix nowadays with mods to play it properly, nevermind adding new stuff.

          • @[email protected]
            link
            fedilink
            English
            89 months ago

            Incorrect. Vanilla, unmodded Skyrim is one of the best games of all time, despite the issues. Mods just bring it from a 9/10 to an 11/10.

            See? I can voice my opinions as if they’re objective fact, too.

            • lemmyvore
              link
              fedilink
              English
              3
              edit-2
              9 months ago

              But it is facts In talking about. Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made, or that the AI was good etc.

              All you’re saying is that you liked the game in spite of all that — either that or you can’t even remember how bad it was before the mods.

              Skyrim’s greatest virtue will always be how moddable it is. But that still doesn’t mean that Bethesda put out a great game in 2011.

              • @[email protected]
                link
                fedilink
                English
                -1
                edit-2
                9 months ago

                Nobody’s said the game was flawless, but I, at least, never experienced any bugs or design issues that detracted from the overall incredible experience.

                Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made

                You’re conflating facts with opinion. I thought the quests and perk trees were, for the most part, very well made.

    • @[email protected]
      link
      fedilink
      English
      2
      edit-2
      9 months ago

      Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.

      They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.

  • Endorkend
    link
    fedilink
    599 months ago

    All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.

    I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.

    It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.

    • @[email protected]
      link
      fedilink
      English
      259 months ago

      Larian needs a good reputation to sell

      Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically

        • @Jakeroxs
          link
          English
          119 months ago

          Can confirm, Divinity 1 and 2 and both fantastic and got free massive content updates

    • Pxtl
      link
      fedilink
      English
      239 months ago

      I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.

      • @[email protected]
        link
        fedilink
        English
        49 months ago

        Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim

          • @[email protected]
            link
            fedilink
            English
            -19 months ago

            Might be a shot in the dark here, but a game engine seems like it would be different than an operating system.

              • @[email protected]
                link
                fedilink
                English
                29 months ago

                You’re the one who brought up Windows where it had no place. They said MS money not MS OS developers.

                • @[email protected]
                  link
                  fedilink
                  English
                  1
                  edit-2
                  9 months ago

                  Right?

                  I too, was trying to figure out what the fuck this guy was getting at until it hit me that they hate windows so much they can’t stop thinking about it.

      • DarkMetatron
        link
        fedilink
        English
        19 months ago

        The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.

    • @[email protected]
      link
      fedilink
      English
      159 months ago

      When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.

      I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.

      • @[email protected]
        link
        fedilink
        English
        49 months ago

        Yeah, people tend to forget how shitty Skyrim was at launch. It was completely unplayable on PS3 for literal months.

    • @[email protected]
      link
      fedilink
      English
      7
      edit-2
      9 months ago

      Please explain the larger issues with the game. I have like 50 hours into it and the only things I’ve noticed were 1 glitched quest (Madam Devine won’t progress, which was fixed with 1 command) and some companion bonuses not applying. Also my chameleon-wearing companion’s head would remain invisible sometimes! But largely the game has played well. It’s great to bitch and moan but what actual bugs are you talking about, because personally I haven’t seen them!

      • @[email protected]
        link
        fedilink
        English
        49 months ago

        I had to use a cheat and kill a achievements because into the unknown was bugged. Where the temple should have spawned there was a mining rig and the scanner never distorted. It’s a pretty common issue reported over and over again on their discord (which is a freaking horrible way to deal with support BTW). And then on the final quest one of the mini bosses clipped through an elevator and I had to wait like 10 mins while he decided to teleport behind me.

      • @abraxas
        link
        English
        19 months ago

        I’ve noticed exactly 2 issues so far myself.

        1. Rarely, outposts can become unbuildable. You have to save and reload
        2. The bounty system is slightly more jank than I’m used to. Sometimes I’ll get a 15000 bounty for a stealth kill while unseen - those 15000 bounties never go away from witness death. Other times a 650 bounty that immediately goes away from “last witness died”. I had to save-scum a pirate ship because it happened with some specific folks, and I solved it by chucking a grenade into the bridge. I commented elsewhere, grenades are super-stealth and you usually get away with throwing a grenade in full view in a crowded room if you can hide before it blows up.

        I’d like to see #2 fixed/improved, but honestly don’t mind either very much.

    • @[email protected]
      link
      fedilink
      English
      59 months ago

      I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.

    • Cethin
      link
      fedilink
      English
      29 months ago

      I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.

    • @[email protected]
      link
      fedilink
      English
      -119 months ago

      Why does this piss you off? Do you make a habit of getting angry at very predictable things? They’ve always done this.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
        link
        fedilink
        English
        2
        edit-2
        9 months ago

        “This is the way it’s always been done” is also the same rhetoric bigots use to justify racism. Just because Bethesda has always sucked ass doesn’t mean anyone likes it or wants them to continue to suck ass.

        • @[email protected]
          link
          fedilink
          English
          -2
          edit-2
          9 months ago

          What the fuck are you on about? I’m not defending Bethesda. I’m saying that if a company makes games with the exact same kind of flaws every time - getting upset when they do it again suggests the issue might be with the inability to make basic inference.

          It’s like if you don’t like chocolate, buy a bar of chocolate, and going “Gah! This one has chocolate too!”.

          They didn’t rewrite the creation engine. It’s going to have the same feeling and issues as other games made with that engine. It wouldn’t have to be this way if they had done a good job. But, they don’t seem to have to do that for a lot of people to enjoy their games. But being surprised by it? Nah, that’s on you (figuratively)

            • @[email protected]
              link
              fedilink
              English
              -29 months ago

              Being disappointed requires unmet expectation. “Surprised”. Why don’t you pick a word you prefer that conveys unmet expectations? I think you know perfectly well what I mean. And if you don’t, then, well, I’m not here to argue.

  • @starman2112
    link
    English
    50
    edit-2
    9 months ago

    Seriously fuck those temples. It already takes two minutes to walk from the ship, and now I gotta spend two minutes floating around in zero G?

    TWO HUNDRED AND FORTY TIMES?

        • @starman2112
          link
          English
          359 months ago

          Without spoilers, there are 24 temples, and to max out what you get from them you need to complete each one ten times

          • @[email protected]
            link
            fedilink
            English
            59 months ago

            omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.

            MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.

            • @darth_helmet
              link
              English
              29 months ago

              The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.

              240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.

        • @[email protected]
          link
          fedilink
          English
          69 months ago

          The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.

          In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.

      • Cethin
        link
        fedilink
        English
        29 months ago

        To 100% it, yes. It has to be done ever several new game cycles so you’ll also have to go through the other shit multiple times too. I don’t think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It’ll be gone your next cycle, so just don’t bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.

  • Psaldorn
    link
    fedilink
    English
    29
    edit-2
    9 months ago

    I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

  • @[email protected]
    link
    fedilink
    English
    269 months ago

    My experience with starfield is “ughh this is annoying, ughh this part sucks, oooh thats kinda cool” and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.

    • @[email protected]
      link
      fedilink
      English
      39 months ago

      This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.

    • @[email protected]
      link
      fedilink
      English
      29 months ago

      Same but i never made it past 50h where Skyrim got 1500 and counting out of me as there are far less annoying things to deal with.

  • @AlDente
    link
    English
    89 months ago

    Huh, I haven’t come across a single one of these temples so far and I’m almost 90 hours in. I guess I need to give the main quest more attention.

    • @Grumpy
      link
      English
      109 months ago

      Truly living the sandbox dream there.

      You need to visit temples to get powers. They’re like words of power in skyrim.

      • @AlDente
        link
        English
        49 months ago

        Are these powers worth prioritizing the main quest over whatever ADHD direction I head next?

          • @AlDente
            link
            English
            19 months ago

            I’m not really looking for spoilers so I only took a quick glance, but it looks neat. I heard the main quest line wasn’t that long so I’ve been avoiding it; however, if there are that many powers to unlock, it can’t be too short. I’ll probably resume those quests tonight.

            • @Grumpy
              link
              English
              29 months ago

              They become semi-side quests once you reach a certain point in the main quest line. Technically, I think you only have to collect just one to three of them to finish the story. I’m not 100% sure though, I too have been too distracted by non-mainline quest thingies.

    • The Barto
      link
      English
      19 months ago

      I just did my first one after about 50 hours and I really hope there’s not many of them… I didn’t know what I was doing or if I was doing it right untill I passed it.

  • Endorkend
    link
    fedilink
    69 months ago

    Now yank out the rest of the boring Starfuckers plot. The game is worse because of the main “story” (and NG+ shite).

  • @CoffeeBreakfast
    link
    English
    09 months ago

    Are you able to load these mods on console, or is the game just unplayable?

  • King
    link
    fedilink
    English
    -109 months ago

    Removing content from the game you paid for, LMFAO

    • Cethin
      link
      fedilink
      English
      179 months ago

      Emjoyment/hour should be the measure of a good game. This sort of a thing only works to increase time played, not time enjoyed. It’s only a negative.

      • King
        link
        fedilink
        English
        -149 months ago

        sure if wasting your money adds to your enjoyment go ahead, the rest of us gonna have a laugh though

        • Cethin
          link
          fedilink
          English
          99 months ago

          What? Wasting money by not wasting my time on something not enjoyable?

          • King
            link
            fedilink
            English
            -59 months ago

            Wasting money by buying the not enjoyable thing, pay attention

            • Cethin
              link
              fedilink
              English
              69 months ago

              First: I didn’t.

              Second: Some people find the game enjoyable enough. Not every part will be though. If I turn off the startup logo shit, am I wasting my money? That’s part of the vanilla experience that I’m now missing, right? How is this different if not?

              • King
                link
                fedilink
                English
                -59 months ago

                Tfw you consider gameplay equal to company logo, lmfao go ahead bro it’s your money I’m just having a laugh

                • Cethin
                  link
                  fedilink
                  English
                  39 months ago

                  Tfw you consider that part gameplay.

                  I’ve got better stuff to do with my time then those temples and that more important than any “value” I lose not engaging in it. However, how is it valuable to do? If it isn’t enjoyable, it wastes time, and I don’t get anything for it, isn’t that the reverse of value? Isn’t the smart thing to do removing it? Wtf is wrong with you where you’d want to engage with something you don’t enjoy?

          • King
            link
            fedilink
            English
            -59 months ago

            what’s the criteria for that? no comment likes? lmao

            • @[email protected]
              link
              fedilink
              English
              29 months ago

              Idk, what’s the criteria for assuming everyone or even a group of people agrees with you?

              • King
                link
                fedilink
                English
                -49 months ago

                You brought it up you tell me

          • King
            link
            fedilink
            English
            -59 months ago

            If assumptions make you feel better for removing stuff you paid for, go ahead as well

            • Dr Cog
              link
              fedilink
              English
              2
              edit-2
              9 months ago

              Tell me more about what is being removed and why you enjoy it so much you want to keep it in