• surph_ninja@lemmy.world
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    6 hours ago

    A great deal of that money comes Valve running an illegal underage casino, and getting young kids addicted to gambling.

    • UnderpantsWeevil@lemmy.world
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      6 hours ago

      Valve running an illegal underage casino

      Valve doesn’t run the casino. Valve owns the real estate under the casino and collects a rent. The casino is run by a kaleidoscope of fly-by-night marketing firms after being constructed with sweatshop labor from development studios in countries with abysmal labor laws.

      Turns out, it takes very few employees to be the landlord of a casino. But the casino can’t make money without a battalion of scammy sales shits and a legion of cheap construction workers. Valve can’t make money without these workers. But because it collects rents on the real estate rather than revenues on the casino itself, it doesn’t need to include these staffers in its accounting books.

      • MIDItheKID@lemmy.world
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        6 hours ago

        Valve is directly responsible for skins in Counter Strike which are gotten with 100% gambling mechanics. The fact that they can be sold for real life cash adds to this. I’m not saying its only Valve doing this, plenty of other games on Steam as well, but they certainly have a horse in the race.

        • Blackmist@feddit.uk
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          4 hours ago

          I watched my cousin get suckered by one of those a few years ago.

          £50 Steam voucher in, fuck all out. Hooray for letting 14 year olds gamble their Christmas presents away…

        • Saryn@lemmy.world
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          5 hours ago

          Agreed, we should not make it seem like Valve has no responsibility just because it doesn’t directly own the casinos, gambling sites, etc. They benefit financially from the way the whole system is set up and they know it. Every round and transaction directly benefits Valve financially. The more underage people get addicted to the casino system they have going on, the more money Valve gets.

          I mean, who made the GUI a copy of a slot machine?

          They could end this whole thing tomorrow if they wanted to.

      • steeznson@lemmy.world
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        5 hours ago

        The government need to get involved and relegate MTX. I agree they are responsible for hosting the platform and developing the systems in the case of CS skins. It’s ugly but Valve are behaving as a rational business actor in this scenario.

        • ours@lemmy.world
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          5 hours ago

          With Trump in office soon you can forget about regulation.

          And in any case, it’s tech-adjacent so legislators have zero idea how any of this works.

          • steeznson@lemmy.world
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            3 hours ago

            The EU and Australia seem to be inching towards serious legislation relating to MTX. Hopefully they can serve as an example.

      • surph_ninja@lemmy.world
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        6 hours ago

        I’m specifically talking about CS:GO, which is the most predatory and developed by Valve to be so.

        • UnderpantsWeevil@lemmy.world
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          5 hours ago

          CS:GO, which is the most predatory

          Plenty of Gacha Games are more predatory than CS:GO. Valve is happy to host them all. CS:GO is a big money maker precisely because it has a large and enduring user base that isn’t fixated on Pay2Win game mechanics. Compare that to SummonerWars or Diablo Immortal or even just Candy Crush. There’s no contest.

          • surph_ninja@lemmy.world
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            5 hours ago

            It’s not just the tactics that make it the most predatory. It’s the massive platform and promotion that it gets by being a valve product.

  • JokeDeity@lemm.ee
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    9 hours ago

    Is that just clever wording or are the employees actually seeing bigger checks?

    • frezik@midwest.social
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      7 hours ago

      For once, it looks like the answer is that they do see some big checks. From an article someone posted further down the thread:

      https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted

      Lowest paid department is hardware, with an average of about $430k/employee.

      Now, that is an average, and it’s hard to tell from here if a few highly paid employees in each department are throwing that number off.

    • Bronzebeard@lemm.ee
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      7 hours ago

      It’s being phrased as an ROI per employee “asset”, not as compensation per actual employee.

      Gabe is pocketing most of this.

    • filcuk@lemmy.zip
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      9 hours ago

      It’s not ‘clever wording’, it says what it is - dividing profit by the number of employees results in a higher number for valve.
      The heading isn’t comparing employee paychecks,it’s about overall company performance.

    • Trilobite@lemm.ee
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      10 hours ago

      They didn’t just learn about it there have been articles about it for years and years they just post the same old article from a few years ago and act like it’s new

    • nova_ad_vitum@lemmy.ca
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      22 hours ago

      Their super high revenue/profit per employee has been reported on periodically for years. I remember hearing this fact literally ten years ago.

  • JayDee@lemmy.world
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    2 days ago

    Gonna piggy back off this to drop a decent summary from coffeezilla about valve’s lootbox gambling problem that Valve has consistently dodged responsibility on. It’s really not new news but folks should be informed/reminded of it nonetheless.

    I don’t watch CoffeeZilla in any large amount, but this pretty well sums up the situation in this instance.

    • Baguette@lemm.ee
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      23 hours ago

      Honestly it’s both valve’s fault and the legal system. They’ve tried to combat these sites with the trade window system back in like 2015 2016 I think, but their csgo and tf2 trading economy struggles when you have to wait a week to do stuff.

      It also doesn’t help when a lot of these sites dodge being legally a casino, and get away with it.

      • JayDee@lemmy.world
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        22 hours ago

        I mean, we can point at the legal system, but as you said, casinos just find new loopholes to circumvent the law. Ultimately, Valve is the group with the power to remove any gambling-adjacent mechanics from their games, but they have been pretty flaccid regarding changes because they know that they will lose money from it.

        Crackdowns won’t stop the gambling on CS, legislation and enforcement won’t change it, but making items non-tradeable, or damaging item value or appeal through any method, can stop the gambling - but at the cost of CS’s financial success and overall appeal.

        • priapus
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          8 hours ago

          Is there a proposal to do this that doesn’t gut other legitimate parts of their trading system?

          • yeather@lemmy.ca
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            8 hours ago

            No, there we’ll always a way to work around the trading system to have gambling. The current proposal I have seen is doing an ID check before trades but that would hamper legitimate trades since people don’t want to hand out their ID info like that.

            • priapus
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              7 hours ago

              That’s the same thing I was thinking, and I’m really not a fan of the idea.

              • Baguette@lemm.ee
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                2 hours ago

                Considering the outcry from mobile auth back then, I dont think valve will ever try for id check.

        • UnderpantsWeevil@lemmy.world
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          6 hours ago

          casinos just find new loopholes to circumvent the law

          They don’t “find new loopholes”, they explicitly lobby/capture the agencies/courts that write/interpret the rules and carve out loopholes.

          Might as well say “You can’t keep money in a bank, the robbers will just find a way in” while a guy in a ski-mask walks through the front door, hands the teller a $20, and is lead directly into the vault with a complementary tot bag.

          Crackdowns won’t stop the gambling on CS, legislation and enforcement won’t change it, but making items non-tradeable, or damaging item value or appeal through any method, can stop the gambling

          There are countries that impose limits on what tech companies are allowed to advertise, distribute, and collect revenues on outside of the US. These countries don’t have President-elects who are joined at the hip with their country’s most wealth individuals, bending over backwards to make the billionaires happy.

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      1 day ago

      I’m not bothering watching all the video. I hope they highlight that a good part of the company clients are kids.

    • ColeSloth@discuss.tchncs.de
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      1 day ago

      As a private company with no board and stockholders to appease, with a guy in charge who is at least a descent person, employees at valve are doing fantastic. Way higher than “industry standards”.

        • ColeSloth@discuss.tchncs.de
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          1 day ago

          You could sort of say that, just because he is a billionaire, but unlike virtually any others, his money has come from no oppression or cheap labor or dirty money, or slavery or anything else. He hasn’t drove up pricing, his employees are paid better than anywhere else, he doesn’t exploit a need, and he doesn’t use his money and position for political power.

          So the only “not descent” thing he’s really done involving that money, is having that money. But with his company being a private company, he can also keep that money as a security nest egg in case the company somehow falls on bad times and keep paying his employees.

          • wellheh@lemmy.sdf.org
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            1 day ago

            I’d argue valve spearheading microtransactions was a bad thing, traceable to tf2 items and cases. People don’t give them enough flak for filling games with monetization.

            • taladar
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              1 day ago

              Honestly, the actual spearheading of microtransactions were physical collectible card game companies with games like MTG.

            • ColeSloth@discuss.tchncs.de
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              1 day ago

              They made a free game and offered hats. I don’t see anything predatory or wrong with charging for skins that don’t make a game “pay to win” in a game that is free. Really, I call it the least terrible monetization form.

              • wellheh@lemmy.sdf.org
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                4 hours ago

                Tbh it’s more the getting users to gamble by paying for cases that got the ball rolling. Objectively, the least terrible monetization form is buying a game outright and then earning your items through playing as they used to do before free to play became normalized. That’s why all these shitty games come out with battle passes even though game developers did just fine supporting their game for a few years without the constant money churn. Because it’s the norm, people now think it’s impossible to have a game with updates that is bought outright, yet deep rock galactic does it just fine without $60/yr worth in battle passes.

              • sugar_in_your_tea
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                5 hours ago

                Exactly. The main problems are two-fold:

                • chance-based item acquisition - if I can buy the thing I want, that’s fine, but if it’s all chance based, it promotes gambling
                • market to resell items - now there’s a cash incentive to gamble

                I don’t have a problem with paid cosmetics, I have a problem with promoting gambling.

                That said, I think Valve has done more good than bad, so I like them. I don’t like everything they do though.

          • Chozo@fedia.io
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            22 hours ago

            his money has come from no oppression or cheap labor or dirty money, or slavery or anything else.

            It came from loot crates.

      • frezik@midwest.social
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        7 hours ago

        Interesting. Looks like the hardware people are the lowest paid department.

        Which maybe makes sense. They’ve started to see some success there, but not the way Steam or TF2 has.

    • Tattorack@lemmy.world
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      3 hours ago

      Why would I care about Valve taking a 30% cut when they’re the best platform around? You do realise what makes them the best platform, right?

      • Yerbouti
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        1 hour ago

        Exactly. Why would you care about anything else than you own selfish little ass? You do realize that you’ve been brainwashed by capitalism, right?

        • Tattorack@lemmy.world
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          56 minutes ago

          Brainwashed by capitalism!? Jesus, what world do you live in? XD

          Clearly not one where paying for a good service is acceptable.

          • Yerbouti
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            40 minutes ago

            Good service is not taking 30% of the revenue on projects that took years to developp and create loot system to get kids addicted to gambling. Life must be so easy when you only care abour you and yourself.

    • Pika
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      Honestly, I’ll probally care about this more when someone else tries to make a service remotely close to what steam provides. Hell epic is probally the closest we got and they are in the red AND lacking in function set that steam provides. Steam charges 30% up until 10m and then 25 till 50m then it’d 20% while giving a multitude of extra services the other companies charging similar rates don’t, seems fair to me.

      some examples:

      1. gog: 30%
        • store
        • review system
      2. epic: 12% (isn’t turning a profit)
        • store
        • cloud save
        • return system
      3. steam 30
        • store
        • mod workshop
        • reviews
        • discussion forum
        • return system
      4. Microsoft store 12%
        • store
        • review system

      Looking into it, IGN made a nice picture (2019 though so a little old perhaps) so I’ll add that too

      GameRetailerCuts_infographic-1

    • Regrettable_incident@lemmy.world
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      9 hours ago

      They provide an easy platform for me to buy games so I use them. The steam deck too. Just because they have a competent product, i don’t think that justifies any arse kissing. Like you say, they’re a company and they’re in business to make money.

      Yeah, I can see why developers would be unhappy about the 30%. Maybe there’s an argument to be made that the platform gives these games a greater potential market but I don’t know enough about the business to try making that argument.

        • sugar_in_your_tea
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          6 hours ago

          They used to be 30%.

          And Steam gives devs the option of selling Steam keys on their website without the cut, with the only rule that they can’t sell it for less on their website than on Steam. So Valve only takes a cut oft their platform leads to a sale, users can still use the platform to play the games without Valve taking a cut.

          Neither Apple nor Google allow this afaik, and I don’t know enough about other platforms to know if this is common or unique to Valve.

          • gnygnygny@lemm.ee
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            6 hours ago

            Yes but they cut off their margins. As Microsoft did.

            Steam key is not an advantage. It is a means of retention to keep a seller captive. A company should be free to sell its game in any way at any price without any restriction coming from one vendor.

            • GoodEye8@lemm.ee
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              4 hours ago

              A company should be free to sell its game in any way at any price without any restriction coming from one vendor.

              People keep bringing this up like it’s some kind of a fact but any time I ask for a source I get no reply. So I’m going to ask again, can you please link the source because I’ve searched for it and I haven’t found it.

            • sugar_in_your_tea
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              4 hours ago

              Microsoft cut their margins because they didn’t want to get sued.

              A company should be free to sell its game in any way at any price without any restriction coming from one vendor.

              And that’s exactly what Steam’s agreement is. If you sell on Steam, you can sell your game with or without Steam keys on your own website, you can sell on any competitor’s platform, and you can cancel your game from Steam at any time. There’s no lock in here. You can even add your own DRM or no DRM at all (or use theirs), you can make your game free and only sell additional content through your own website (where you keep all profit), etc. There’s no lock in whatsoever.

              • gnygnygny@lemm.ee
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                3 minutes ago

                No lock with a key bringing you back to steam, with a unique price. Even the music industry doesn’t impose that.

    • daniskarma@lemmy.dbzer0.com
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      10 hours ago

      As far as capitalism goes they are not the shittiest of companies out there.

      They have predatory tactics with lootboxes on their popular games though.

      But most of their practices are not anticonsumer.

      And they do not enforce drm and their own drm is a joke, so you can basically own most games if you want with very little effort. Just copy the files and have a generic steam crack around and you are golden for most cases.

    • gnygnygny@lemm.ee
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      8 hours ago

      And the share of Valve in the computer video game market is around 75% and even more than 80% in Europe. This company is clearly in a monopoly situation that prevents any competition. This situation is clearly undesirable.

      • Tattorack@lemmy.world
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        3 hours ago

        They’re not preventing competition. Valve did not go out of its way to kill Epic, Epic just sucks. They’re not doing anything to kill GOG either.

        There’s a difference between a monopoly, and people just choosing one thing over another.

    • Belgdore@lemm.ee
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      They do provide a good service. There’s no subscription fee. They maintain delisted games so you can download games you bought years ago that are no longer available. Not to mention steam OS and other projects like the steam deck that put pressure on other gaming companies to do better.

      This could go up in a cloud of smoke at any point and it likely will as soon as Gabe passes on and the in fighting begins. So this is a “good king” situation and the system itself will not be sustainable long term by any means.

      • gnygnygny@lemm.ee
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        8 hours ago

        Did you ever read their terms of use ? This company is not a work of charity. They collect all kind of datas about you. It is voracious capitalism.

        • Belgdore@lemm.ee
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          6 hours ago

          I have read the Subscriber Agreement, most of it is standard legal boilerplate. I don’t see anything about collection of data. Steam is a vehicle for capitalism, no one has claimed otherwise.

    • Corkyskog
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      1 day ago

      Because somehow their competition is even worse

    • suaroof@lemmy.world
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      1 day ago

      Ah, yes, capitalism. Because they don’t have to pay to maintain servers and infrastructure or anything, right?

      Nor do they pay for bandwidth when you download your 100gb game for the nth time in the past month.

      Nor do they have a ton of functions and services for both devs and consumers like easy refunds, regional pricing, steam keys, trading cards, steam workshop, steam forums, chatrooms, remote play… just to name some.

      Yeah, such moneygrabbing comic book villains that just sit in their pile of money and don’t provide anything good.

      • مهما طال الليل@lemm.ee
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        6 hours ago

        I like Steam but come on, they are more profitable per employee than Apple. They are clearly not hurting even if I download my games over and over.

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        1 day ago

        Ah, yes, capitalism. Because they don’t have to pay to maintain servers and infrastructure or anything, right?

        They are stacking billions. It means they are paying peanuts compared to what they are making.

      • HackerJoe
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        1 day ago

        I read somewhere most of the cost is payment providers, scams, chargebacks and refunds they can’t offload onto the publishers.

      • Yerbouti
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        1 day ago

        How does valve’s ass taste?

    • yetAnotherUser@discuss.tchncs.de
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      1 day ago

      Honestly, I pay for the service alone.

      Pirating games is easy-ish enough so if Valve ever enshittifies I will be quickly learning how to remove Steam’s DRM and put all my games on a server and never purchase another video game in my lifetime.

    • julianwgs@discuss.tchncs.de
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      1 day ago

      I believe this is something to be aware of and if this is something you don’t want use GOG instead. But in reality as long as Steam exists you will be able to download and play your games. If Steam ceases to exists then you will not be able to download them, but there will be ways to still play them, if you previously downloaded them. It is not like “owning” movies on Amazon (or just recently on the Playstation Store), where you always need to stream the movies.

      • Pika
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        5 hours ago

        I know according to their license if steam ceases to exist you lose everything, but I can’t see them ceasing to exist and having it not end up being a bloody mess. There is no way with how large steam is that if they decide to file for closure tomorrow that regulators wouldn’t get involved in trying to provide a way that everyone doesn’t lose their games. I believe steam has hit the point that banks are where enough people use the platform that if it tried to close government is going to get involved

        Of course this is under the understanding that it’s a just choose to close situation, if it is a financial issue, I would expect that people would see that coming ahead of time and they would have a longer period of trying to find out a solution. And that solution could very well end up being a court order saying every purchase that’s been on Steam has to be able to be played without the steam client when they close the doors

    • CTDummy@lemm.ee
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      2 days ago

      Yeah it’s from a video where he was back seating on some voice actors doing announcement and he’s doing odd things background for comedic effect.

  • iAmTheTot
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    2 days ago

    Might have something to do with getting underage kids hooked on gambling.

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    2 days ago

    “It’s making more money per employee than Apple”

    And how much are the game devs whos game are on steam making? If Valve ceo has enough money to buy a billion dollar worth fleet of mega yachts the share is simply off, Valve is making billions nobody else is.

    • SupraMario@lemmy.world
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      1 day ago

      70%…and devs are happy to pay the 30% to get on a platform that’s worth a fuck. Valve carries the servers, the bandwidth and service. Tons of indie devs have made it via steam. They’re a platform for games, not a healthcare company or apple that’s exploiting slave labor.

      Plenty of villans out there, valve and gabe isn’t one of them.

        • sugar_in_your_tea
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          5 hours ago

          They can keep that 30% if they sell their keys (free to generate BTW) on their own website. I’ve bought a few games that way and it totally works. They can sell their games on other stores with a smaller cut (e.g. EGS) without any issues with Valve.

          Many game devs don’t bother doing it though, which tells me Valve’s marketing is doing its job selling games.

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            5 hours ago

            A key that will send you where ? On steam. It is just a way to keep the Devs captive. 30% is absolutely insane specially for a licence, not something that you own.

            • sugar_in_your_tea
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              4 hours ago

              They can sell a direct download as well, the key is merely an option.

              If they want to do their own marketing, they can still piggy back off Steam’s infrastructure with the only cost being the keys sold directly through Steam.

              30% is not insane if it’s completely opt in and there are other competitors. Google and Apple charging that much was insane because they completely control the hardware and OS, and as such there was no competition either by policy (e.g. Apple) or scare tactics (Google). Steam only controls the hardware and OS on their Steam Deck, and there’s no barriers to installing competitor platforms whatsoever, and they make it easy to play those in the main Steam interface as well (I play EGS and GOG games through Heroic all the time).

              The reason people sell through Steam is because Steam provides a better service vs DIY or any of their competitors. Users buy from Steam because it offers a better experience than either directly buying or buying through a competitor. Everyone wins here.

              I wish the fee was lower and Valve can certainly afford to take a smaller cut, but they totally make up for that cost in the value they provide. People are willing to stick with Steam even though it doesn’t have the most popular games (Minecraft and Fortnite), their competition gives away free games and has exclusives, and they aren’t installed by default. Steam doesn’t win because they’re a monopoly, they win because people prefer their service to the competition.

        • SupraMario@lemmy.world
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          7 hours ago

          30% when you get hosting/friends/multiplayer support/advertising/bandwidth out of that, and you don’t have to do anything? Yes, they are happy to pay that.

          • gnygnygny@lemm.ee
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            6 hours ago

            Apple and google take half of that with a great visibility. Microsoft takes 30% of sales made through the digital store. Howevee, for PC releases, Xbox shifted to 12% in line with Epic’s revenue-sharing model. So I doubt that everybody is as glad as you pretend. Where did you get that BTW ?

            • sugar_in_your_tea
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              5 hours ago

              Apple and Google used to take 30%, but they were forced to take less due to Epic’s lawsuit. They are in a very different position since they control the platform and thus have a monopoly.

              Valve, on the other hand, lets devs make keys for free and sell them on their own website (or competitors’), has no exclusivity agreements, and only owns their Steam Deck platform (which you could install alternative stores on at launch, and launch thist competitor games through their compat layer).

              Valve goes out of their way to not abuse their position, whereas Apple and Google needed a lawsuit to force them to act somewhat reasonably. If devs didn’t think the 30% was worth it, why wouldn’t they just sell on EGS, GOG, etc and directly on their website? Because Steam improves sales dramatically and provides a ton of value for that fee.

              I wish they would reduce their cut, but I also think they provide a fantastic service, so I’m actually okay with it, and it seems devs are as well.

      • TonyOstrich@lemmy.world
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        1 day ago

        That’s highly debatable. Maybe not for the specific reason being discussed, but Valve, and by extension Gabe, IS complicit in stuff like CS:GO gambling which preys on the underaged and and vulnerable.

        • ℍ𝕂-𝟞𝟝@sopuli.xyz
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          1 day ago

          I think it just goes back to “their competition is even worse”. “They let people prey on the vulnerable” doesn’t hit as hard when the competition is literally preying on them themselves.

          Valve is the least shitty of the competition. Maybe GOG is better, but then CDPR is only viable because they can underpay Polish devs.

          • sugar_in_your_tea
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            5 hours ago

            GOG support is pretty awful, and they make weird development decisions.

            People were pleading for Linux support for GOG Galaxy before Steam Deck released, and that’s precisely the crowd that would be most interested in DRM-free games. And when Steam Deck came out, they could have made official support for it and maybe worked with a hardware manufacturer to make a GOG-version of a Deck competitor, but no, they didn’t, even when Valve did all the work to improve Linux compatibility.

            GOG has good policies, but their service is only so-so. I would be spending most of my gaming money with them (hundreds per year) oft they had proper Linux support, but I guess they don’t value my business. Valve does, and they have decent support, so they get my money.

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        1 day ago

        valve and gabe isn’t one of them.

        A guy who owns a billion dollar worth fleet of mega yachts in 2024 (climate crisis and everyone getting poorer) sounds quite the villain to me.

        Tons of indie devs have made it via steam.

        And even more didn’t make it. Steam being so big and the market spinning around it actually works against promoting smaller games because there’s just as much you can see on steam shelf.

        • SupraMario@lemmy.world
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          1 day ago

          So we’re at a point that, someone who owns something because they’re rich makes them evil?

          Y’all have lost the damn plot if that’s the case.

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            11 hours ago

            So we’re at a point that,

            We are at a point where if we don’t reduce emissions humanity is doomed. A fleet of private mega yachts is a smack in the face to everyone trying to change for good and so is a smack spending billions on “toys” when the average person is struggling to pay rent.

            You seem to have lost track of the plot and of reality, look around yourself there’s a disaster or a tragedy happening every single day.

          • RememberTheApollo_@lemmy.world
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            1 day ago

            No billionaire has clean hands. Think beyond just Steam. If an if an indy developer wants to independently release a game they’ll probably fail. Why? Because if you’re not on Steam or one of the other big services you won’t get noticed. They’re also big enough that no competing services are going to show up. They’re priced out. You’re automatically excluded from the market. Steam, Epic, et al by default are rent extractors first. You want to play as a dev? You’re forced to pay.

            • sugar_in_your_tea
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              5 hours ago

              You can absolutely do your own marketing, host your own infrastructure, etc, but that’s way more expensive than just paying Steam’s cut. Some games went that way (e.g. Minecraft), but most see a ton of success through Steam and decide their fee is worth the cut.

              I don’t see how that’s a bad thing. Indie devs should focus on making a good game and creating promo content for it, and let Valve handle distribution, multiplayer, sales, etc.

              Valve is successful because they make a good product that both users and developers like. EGS has a much lower profit share and provides far fewer services, and devs understandably choose Steam because it offers better value.

              I wish their cut was lower, but the arrangement seems more than fair.

              If devs think they can provide a better service, they’re free to sell their game directly on their website if they want. They can even sell Steam keys and not pay any cut on those from their own website, so they can compare direct sales and Steam sales easily.

            • taladar
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              1 day ago

              You are forced to pay either way or do you think hosting (both installers/updates and some sort of multiplayer matchmaking), marketing, payment providers,… all work for free? Without something like Steam you would just likely be forced to pay someone just to manage all of that for you as an extra employee (or multiple part time employees or outsourced services).

            • SupraMario@lemmy.world
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              1 day ago

              The fuck? Are you suggesting there is somehow a better way for people to find indie games? Let’s say steam doesn’t exist at all, and every indie dev has to host their own website and files…tell me how you plan on getting people to find their games?

                • SupraMario@lemmy.world
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                  7 hours ago

                  Uhh no…no they didn’t. B&Ms existed before the net and digital copies became Common place. The indie scene exploded with steam/itch/gog storefronts. The hell are you talking about, find me multiple indie games that have awards from decades ago. I’ll wait.

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                11 hours ago

                You are on lemmy, a open source and decentralized platform where thousand of different instances federate with each others…

                • SupraMario@lemmy.world
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                  9 hours ago

                  Cool, that still doesn’t answer the question…and if you’re suggesting that people build a decentralized platform to rival steam…no one is stopping them from doing so.

    • taladar
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      1 day ago

      Considering their only major competitor has enough money to keep trying to lure players to their significantly worse store system with free games for years now instead of going the route of actually providing a decent product I think Valve making money off their good product strategy is a good thing.

      • sugar_in_your_tea
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        5 hours ago

        Exactly. Steam’s main competitors:

        • EGS - literally bribes users with free games and pays for exclusivity agreements
        • Microsoft - bought Activision Blizzard, Mojang and others to try to corner the game dev market, probably hoping people would use the Microsoft and Xbox stores
        • PlayStation - owns the biggest console and has tons of exclusives
        • GOG - major game studio (Witcher, Cyberpunk) and distribution platform that caters to DRM-free crowd

        Except EGS, all of them sell their games on Steam, and Steam completely dominates PC gaming. They don’t have any exclusives other than the handful of Valve-developed games, they don’t bribe players with free games (and their sales are rarely the best), and the only hardware they make is open to direct competition if competitors bother to make a client for it (and users can play non-Steam games through Steam as well).

        The only “bad” thing Steam does is charge a 30% fee, but they also let devs sidestep that through selling free Steam keys on other stores (or directly). Valve isn’t the villain here, and they’re arguable the least bad in their industry, except maybe GOG, but their DRM-free stance has less weight due to Steam’s good policies and superior customer support.

      • sugar_in_your_tea
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        4 hours ago

        And they refuse to release a game unless it does something interesting. They don’t want to be a game studio, but they will make a game to prove a point:

        • Steam - exists so Valve could easily update its games
        • Half Life: Alyx - drive demand for VR
        • Portal - interesting tech demo of portal mechanic

        Their pace of game dev has reduced because the Steam service and hardware ventures are taking top priority. Why make a game when there’s much more interesting stuff to do elsewhere that will drive the core business?